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[RT] RimThreaded (Experimental)

The main RimThreaded mod is now back and up to date.
Switch back to that one!


RimThreaded greatly increases performance by multi threading the game.


IMPORTANT:

When RimThreaded updates, delete the "Caches" folder located in:

Steam:

\SteamLibrary\steamapps\workshop\content\294100\2652641362\1.3\Assemblies\Caches

Local:

\SteamLibrary\steamapps\common\RimWorld\Mods\RimThreaded Experimental\1.3\Assemblies\Caches


Version 2.5.16.1
-Possibly fixed reservation manager and issues with jobs.

Version 2.5.16 - Help us Obi
-Fleck system made ThreadSafe
-PortraitCache made ThreadSafe
-RT now ticking IDEOS
-TurnitOnandOff compat
-TD enhancement compat
-More SOS2 combat (all the projectiles getting added in a static collection is a bad idea for thread safety)
-More explosions fixes and solved a rare deadlock caused by explosions.
-Signs and Comments compat
-Better Message Placement (Continued) compat
-SOS2 fixed an issue with ship generation.
-Fixed problems with ropes and pens (when there are tons of animals).
-Fixed some problems with RitualObligations
-Added Compatibility with SOS2 Vacuum Check.
-Fixed incosistencies with jobs caused by the reservation manager.


Read Our Wiki:

https://github.com/cseelhoff/RimThreaded/wiki
Mod Compatibility / Load Order:

  • Use RimPy to check mod compatibility and load order.
  • RimThreaded should be last.

See Known Issues:

https://github.com/cseelhoff/RimThreaded/projects/1?fullscreen=true
New Bug Report:

https://github.com/cseelhoff/RimThreaded/issues/new/choose

Join Our Community On Discord / Submit Bugs:

https://discord.gg/3JJuWK8

  • Big thanks to Sernior for his continued help bug fixing and performance tweaks!
  • Big thanks to JoJo for his continued help bug fixing and adding mod compatibility!
  • Big thanks to Brrainz (Pardeike) for Harmony and all of the coding help!
  • Big thanks to Kiame Vivacity for his help with fixing sound!
  • Special thank you for helping me test Austin (Stanui)!
  • Thank you bookdude13 for your many bug fixes!
  • Thank you to Ataman for helping me fix the LVM deep storage bug!
  • Thank you Ken for fixing RegionCostCalculator.PathableNeighborIndices!
  • Thank you Raccoononi for the RT 2.0 logo!
  • Thank you ArchieV1 [github.com] for the RT 1.0 logo!
  • Logo help from: Marnador [ludeon.com] and JKimsey [pixabay.com]
  • Thank you BaRKy for reviewing my mod! I am honored!
  • And thank you to others in Rimworld community who have posted their bug findings!

Some subscribers insisted that I set up a donation page.
For those looking, here it is: https://ko-fi.com/rimthreaded


Tags:

RT RimThreaded Threaded Multithreading Multi threading Performance TPS Optimization Optimized Optimize

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Harmony

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