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Realistic Car Physics [B42MP]

Realistic Car Physics: [b]Requires manual Install! See install section for details![/b] Mod is on lockdown and may not be re-uploaded for any reason. I am quitting modding due to TIS actively refusing to fix 1 line bugs reported 8 month ago with fix included that directly impact my mods core functionality while constantly releasing untested updates with new bugs making this game unplayable and bricking saves every update. (IE: Cars falling through the world, MP car damage bug, Silent sprinters to name a few) Now updated to B42.17SP/MP New Update: Optional Engine sound, Horsepower, Vehicle weight and Trunk capacity overhaul! New Update: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3692796577]KI5 compatibility patch[/url] for HP/weight/trunk/sound overhaul! [b]Engine sound overhaul[/b] with 4 new engine sound sets applied to all vanilla vehicles. Hear the roar of the engines come to life with sounds that respond to your throttle. [b]Horsepower and weight overhaul:[/b] No longer will all the cars drive just like each other, each car is given realistic horsepower and weight from the real life car its based off of. Some cars will drive crazy fast while others will lumber up to speed. Larger vehicles with more HP will consume more fuel with project summer car, while lighter cars will be more fuel efficient. Trailers are also heavier and can store more! Vehicles now range from [b]900 to 3100KG[/b] and [b]70hp to 400hp![/b] [b]Trunk overhaul:[/b] Vehicles now have [b]100~1300[/b] sized trunks and you can scale that up or down as much as you wish in the sandbox options! The big slow vans have massive storage while the faster vehicles now have trunks that can at least store a couple backpacks worth of stuff. [b]Try these new options by enabling them in the sandbox menu! These are all beta options and by default disabled. only supports Vanilla vehicles[/b] Dynamic traction! Vehicle traction for steering, braking and acceleration is now all dynamic and changes depending on road surface, weather and tire condition and pressure! Vehicle physics has been revamped to solve several vanilla bugs like heavy vehicles tires falling through the world and going out of control when driving over zombies and animals. Towed vehicles now tow even easier and even steer slightly towards you. Drag and on/off road rolling resistance has been redone from scratch and is now fully adjustable in sandbox options. Slowdown impulse from hitting zombies is now fully adjustable in sandbox options! Make it as easy or as hard to plow through hoards of zombies as you want! A Car Physics Overhaul Mod. Features include: [b]Accurately simulated 3-4-5 speed auto transmission[/b] with torque converter and alternate transmissions up to 8 speeds available via [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3564950449]Project Summer Car as well as many other advanced car mechanic features![/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3564950449][img]https://images.steamusercontent.com/ugc/14446766769677975445/16054438CE61A7F5DE985D75E338E8B51F398E46/[/img][/url] [b]Different levels of traction[/b] when going offroad, when it rains and when the ground is covered in snow! [b]Configurable steering[/b] with multiple settings to fine tune steering at low and high speed. Or switch back to vanilla steering if you wish! [b]Towing is now 100% easier:[/b] Someone left the brakes on the towed vehicle! Towed vehicles glide with ease behind you.. and crash into you if you stop too suddenly. Tire pressure also matters a lot for towing speed. Optionally require the key or vehicle be hot-wired to tow them easily! [b]Different vehicles[/b] have different [b]RPM red lines[/b] and hit them in every gear before shifting if you floor it! Listen to your engine roar to life when you floor it! [b]Tires now visually lockup[/b] during hand braking and [b]spin out[/b] if losing friction when accelerating. Tire friction based on tire type and condition limits accelerations. [b]Tires matter![/b] Low condition tires will burnout when you try to accelerate, Full inflation pressure will reduce drag on the road while low inflation pressure will reduce drag off road and increase traction off road! [b]Transmission[/b] automatically up shifts to save fuel when you apply partial throttle and down shifts when you apply full throttle just like a real automatic transmission! Or manual transmission mode if you prefer to shift yourself! [b]Horsepower tweaks[/b] made by mods now properly affect acceleration. [b]Per car adjustments[/b] of horsepower and top speed in sandbox settings. Make OP vehicles balanced! make underpowered vehicles overpowered! whatever you wanna do! [b]Cruise Control[/b] has been improved and is now much easier and safer to use! [b]Gamepad[/b] support for analog throttle, brake and manual shifting! [b]Compatible with: [/b] KI5, Filibuster Rhymes and all other mods that add new cars to the game! [b]Not compatible with: [/b] Build 41, Better Car Physics, Effortless towing. Common Sense Reborn (Due to Effortless Towing code) Can be installed/removed at any time in a save game! Install instructions: Copy the [b]"zombie" folder AND ONLY THE ZOMBIE FOLDER[/b] located at: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3559765660\mods\Realistic Car Physics\B42.17_Manual_Install to C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid If you can't find these folders or your steam is installed elsewhere, you can try right clicking Project zomboid in your steam library, going to properties and clicking 'browse files' Enable Realistic Car Physics mod in your save game. For linux, the folder will end up being in .steam/steam/steamapps/common/ProjectZomboid/projectzomboid/ You can try the following command to install it: cp -a ~/.steam/steam/steamapps/workshop/content/108600/3559765660/mods/Realistic\ Car\ Physics/zombie ~/.steam/steam/steamapps/common/ProjectZomboid/projectzomboid/ For mac, Move the files to within the zombie/core/physics folder to /Library/Application Support/Steam/steamapps/common/ProjectZomboid/Project [url=http%3A%2F%2FZomboid.app%2FContents%2FJava%2Fzombie%2Fcore%2Fphysics]Zomboid.app/Contents/Java/zombie/core/physics[/url] For dedicated servers, it must be installed to the \java\ folder alongside the ProjectZomboid.jar Uninstall Instructions: Delete C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\Zombie folder Disable Realistic Car Physics mod in your save game. Special Thanks to Albion and everyone else on the PZ modding discord for help with modding. Special Thanks to Filibuster Rhymes' Used Cars! for permission to use their cars for my logo image! If you like this mod, try my other mod, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3543815008]Beefcake Food Overhaul![/url] It makes all food useful and more balanced! Frequently asked questions: [b]Does everyone need to install it in multiplayer?[/b] Yes. [b]Clients and Server?[/b] Yes. [b]Does it still work for B42.16?[/b] Yes, use the zomboid folder in B42.16_Manual_Install folder. [b]I don't have a zombie folder![/b]: Yes. That is expected in B42.17. you still copy the zombie folder in the mod as install instructions state to the correct location and it will work. It has been tested and works fine. [b]Is it compatible with Remove Inventory Limits?[/b]: It has its own version of that included, use Realistic car physic's file to have the functionality of both mods. Workshop ID: 3559765660 Mod ID: RealisticCarPhysics