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Sensible Aiming

Combat Expanded & Yayo's Combat change the game more than you want, but ranged weapon accuracy seems like a joke to you? This might be the combat tweak you've been waiting for. In Rimworld, pawns seem to miss entirely too often with ranged weapons, even with high shooting skills, at least for my taste.. The melee tends to dominate over ranged people in many situations. This mod makes one change to how one value is calculated, should be compatible with virtually everything. Compatibility with Yayo's: Reported to work as expected. Compatibility with CE: Per one of the devs of CE (Karim) this variable is no longer used so it should have no effect there, but won't break anything. On a technical level, this is a Harmony Postfix to ShotReport.AimOnTargetChance_IgnoringPosture to double the result. This seemed to have the desired action in tweaking combat hit chances the way and amount I wanted after tinkering with this and other variables and testing some things. I've been playing with this without issue and it seems to have the desired effect, let me know if you encounter any issues, though. This should be safe to add or remove at any time. I recommend also running this, which fixes the feature/bug where pawns shoot the ground yet it hits the target. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2663381778]https://steamcommunity.com/sharedfiles/filedetails/?id=2663381778[/url] Like my mods? Help me survive, lol. Venmo: @UdderlyEvelyn Paypal: [url=mailto:yushatak@gmail.com]yushatak@gmail.com[/url] (I do not check this email, do not contact me through it!) Ko-Fi: [url=http%3A%2F%2Fko-fi.com%2FUdderlyEvelyn]http://ko-fi.com/UdderlyEvelyn[/url] Patreon: [url=https%3A%2F%2Fwww.patreon.com%2FUdderlyEvelyn]https://www.patreon.com/UdderlyEvelyn[/url] miss chance shoot ranged melee balance hit combat extended less more better accurate accuracy

Зависимости мода

Логотип мода

Harmony

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