During the middle interstellar period of human space travel, the logistical struggles of maintaining vast integalactic empires began to cause many colony worlds to fail en masse. The richest of these worlds simply moved to other nearby populated planets, with everyone else left to fend for themselves.
One of the solutions they invented were dark drops, in which ships full of middle-class workers, tradesmen and farmers were evacuated into statis pods on massive automated liferaft ships. These ships were designed to scan for habitable worlds and "seed" them with colonists and the basic supplies they needed to survive.
It was a under engineered, desperate and rough-shod approach to saving their worlds, and many of the seed planets failed before they even started. Errors in the AI caused non-viable pairings of colonists to be deployed. Some colonies waited for critical supplies that never came.
But some... some survived. Some flourished into new worlds. Will you build one of them?
Your faction will be a New Arrivals.
Start with 5 people, chosen from 10.
Your people will be between 25 and 45 years old.
Arrive in drop pods.
Player starting characters have a 80% chance to start with trait: Kind
Player starting characters have a 75% chance to start with trait: Fast learner
Player starting characters have a 75% chance to start with trait: Great memory
Player starting characters have a 45% chance to start with trait: Tough
All characters have a 50% chance to start with trait: Fast walker
All characters have a 50% chance to start with trait: Quick sleeper
All characters have a 75% chance to start with trait: Industrious
All characters have a 25% chance to start with trait: Undergrounder
All characters have a 50% chance to start with trait: Super-immune
Player starting characters have a 60% chance to start with trait: Pretty
Start with research: Tree sowing
Start with research: Beer brewing
Start with research: Carpet making
Start with research: Pemmican
Start with research: Recurve bow
Start with research: Greatbow
Start with research: Battery
Start with research: Biofuel refining
Start with research: Watermill generator
Start with research: Solar panel
Start with research: Hydroponics
Start with research: Tube television
Start with research: Firefoam
Start with research: IEDs
Start with research: Geothermal power
Start with research: Sterile materials
Start with research: Machining
Start with research: Gunsmithing
Start with research: Medicine production
Start with research: Fabrication
Start with research: Plate armor
Start with research: Long blades
The stat "food poison chance" will be universally multiplied by 25%.
The stat "plant harvest yield" will be universally multiplied by 150%.
The stat "aiming time" will be universally multiplied by 25%.
The stat "foraged food amount" will be universally multiplied by 125%.
The stat "global work speed" will be universally multiplied by 250%.
The stat "cooking speed" will be universally multiplied by 82%.
The stat "carrying capacity" will be universally multiplied by 250%.
The stat "leather amount" will be universally multiplied by 150%.
The stat "meat amount" will be universally multiplied by 150%.
Start with:
-Steel x5000
-Cloth x1000
-Wood x1500
-Packaged survival meal x500
-Medicine x150
-Component x150
-Gold x150
-Silver x1000
-Recon armor x10
-Recon helmet x10
-Chain shotgun x10
-Charge rifle x5
-Heavy fur bedroll x10
-Sheep x6
-Muffalo x2