Jurrets, Jannons, and Jortars
'God favours the side with the best Jartillery' -Japoleon Jonaparte
UPDATE 11/27/2021
-More Jechanoid Jurrets
UPDATE 11/14/2021
-Jechanoid Jurrets
You need to research Mechanoid Jurrets
UPDATE 11/10/2021
-Balanced the Coolturrets to have 5 burst each
"The mod can have a little bit of balanced"
-Added UI icons
Hotfix UPDATE 11/10/2021
-Balance Sucks
UPDATE 11/9/2021
-The Cool Jurrets are now balanced (they have ammo counters)
You might have to reload the turrets after the update
[img]https://i.imgur.com/v0KXcAl.png[/img]
[img]https://i.imgur.com/Y01pwzf.png[/img]
[img]https://i.imgur.com/txPMfAZ.png[/img]
[img]https://i.imgur.com/pAPghBl.png[/img]
[img]https://i.imgur.com/fam9xxp.png[/img]
[img]https://i.imgur.com/q19q9S4.png[/img]
QA
-This mod is extremely unbalanced!
I merely used what history gifted us, the Villar Perosa concept. It has 1500 rpm each gun, with a second one adding another 1500 rpm, for a total of 3000 max rpm
-Why only HE shells?
The lore reason is because the person manning the mortar got confused on which shell is which, so instead they just stuck with one.
The real reason is because i don't know how to make it able to switch ammo and keep the burst fire.
-Is it compatible with X?
I don't know how to make patches. I just copy and pasted the vanilla turrets and changed some values. I can only draw.
If you want to make patches feel free.
coding - DanDMan68
art - DanDMan68
help - people at mod-development channel, especially Jdalt40