Archotech++ is the overpowered version of the mod Archotech+ by Biscuit.
[b]Description[/b]
[b]Archotech Cortex[/b]
[list]
[*] Rest need disabled
[*] Mood buff of +40 (transcendend mind)
[*] 0% Pain
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Level 1:
[list]
[*] 50% part efficiency
[*] 150% faster learning
[*] 150% faster research
[*] -500% mental break threshold
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Level 2:
[list]
[*] 100% part efficiency
[*] 300% faster learning
[*] 300% faster research
[*] -1000% mental break threshold
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[b]Archotech Regenerator[/b]
[list]
[*] Heals illnesses such as malaria, flu, and gut worms.
[*] Heals Carcinoma, HeartAttack, and Asthma.
[*] Regenerates the appropriate limb if chopped off.
(e.g. If a bionic arm got chopped off, it will regenerate a bionic arm.)
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Level 1:
[list]
[*] +25% Natural Healing Factor
[*] Pawn will reverse-age 10 years per year to target age.
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Level 2:
[list]
[*] +50% Natural Healing Factor
[*] All previous capabilties.
[*] The implant will generate charges and use them to regenerate parts or heal various hediffs. Charges may be seen by hovering over the regenerator in the health menu. The number of charges and the charge rate may be set to your preference in the mod options.
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Level 3:
[list]
[*] +100% Natural Healing Factor
[*] All previous capabilties.
[*] Additionally, the implant will generate a resurrection mist upon death if the implant is charged, which will attempt to resurrect the pawn after the time set in your mod-settings. The pawn must have a body with a head to be resurrected.
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[b]Archotech Subdermal Armor[/b]
Level 1:
[list]
[*] Sharp, Blunt, Heat armor rating on pawn's skin improved by +75%.
[*] Reduced bleeding from injuries by 25%.
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Level 2:
[list]
[*] Sharp, Blunt, Heat armor rating on pawn's skin improved by +150%.
[*] Reduced bleeding from injuries by 50%.
[*] Damage received is reduced by 25%.
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Level 3:
[list]
[*] Sharp, Blunt, Heat armor rating on pawn's skin improved by +300%.
[*] Reduced bleeding from injuries by 100%.
[*] Damage received is reduced by 50%.
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[b]Archotech Metamorphose[/b]
Gives you all archotech body parts.
[list]
[*] Bioadapter
[*] Cortex
[*] Regenerator
[*] Subdermal Armor
[*] Vanilla - Archotech Prosthetics
[*] Save Our Ship 2 - Archotech Prosthetics
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[b]Archotech Bioadapter[/b]
An upgradable implant that makes the pawn more able to survive in adverse enviroments.
Level 1:
[list]
[*] 15.0C wider comfortable temperature range.
[*] 10% faster immunity gain.
[*] 50% resistance to toxic fallout.
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Level 2:
[list]
[*] 25.0C wider comfortable temperature range.
[*] 20% faster immunity gain.
[*] 100% resistance to toxic fallout.
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[b]Compatibility[/b]
[list]
[*] Save Our Ship 2
[*] More Archotech Garbage Reupload
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[b]Known Issues[/b]
If a corpse is awaiting resurrection and moved off the active map, i.e. loaded into a caravan, they will NOT resurrect.
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QandA:
[i]How do I get these items?[/i]
The main way to get these is by quests or by exotic merchants, though they are expensive (50,000 silver).
Install [More Archotech Garbage] to make them craftable.
[i]What does the regenerator heal?[/i]
The regenerator at level 2 or 3 will regenerate missing body parts, heal scars, permanent damage, and age-related chronic conditions like Bad Back, Frail, Carcinoma, Heart Attack and Asthma. It will also heal illnesses like malaria, flu, or gut worms.
[i]If my pawn has a bionic arm that gets chopped off, will it regenerate a bionic arm?[/i]
Yes, it will regenerate whatever prosthetic limb you had on the pawn.
[i]How can I know if the regenerator is going to resurrect my dead pawn?[/i]
A Green/Blue mist will hover over the body and also all the plants will die in about a 2-4 tile radius.
[i]Can I bury a pawn that hasn't regenerated yet?[/i]
Yes. The pawn will burst out of the grave like the kool-aid man when they get resurrected.
[i]Is it compatible with?[/i]
I do not plan on supporting other mods that adds Archotech body parts because of how too simple/complex they are for my taste. Although [Metamorphose] may unintentionally install archotech body parts from other unmentioned mods.
[i]Where is the original version?[/i]
Look for [Archotech+]
[i]Any other mods in works?[/i]
With the new VFE Ancients out with Powers, I'm working on a self implantable implant with powers attached to them. Even more overpoweredness!
[b]Credits[/b]
Original mod by Biscuit
Option to turn off the De-Aging by Mlie
Coding done by Taranchuk