WARNING: Extremely difficult early game even on Normal difficulty settings(so choose harder difficulties at your own risk). Moderate Difficulty throughout.
Recommended:
-Vegetarian Diets
-Cave Bases/Stone Buildings
-Survivors with high farming, cooking, shooting, and doctor skills
-DO NOT use Melee or allow Brawler trait
Recommended Mods:
-"EdB Prepare Carefully" by edbmods
(to ensure you get recommended colonists)
-"Replace Stuff" by Uuugggg
(makes building your base out of stone as quick as possible feasible)
-"DontBlockDoor" by tikubonn
(wouldnt want mad animals rushing inside your base due to a forgetful colonist leaving items in the door)
-"Map Designer" by Zylleon
(easy to set up a map to allow for cave bases)
-"Combat Extended" by N7Huntsman
(makes raids extremely difficult when the raiders have guns)
Try to survive on a planet where death means destruction and mother nature is hell bent on shocking you. You have been given several boosted stats to compensate for the added difficulty. The boosted stats have been thought of with the lightning storm and explode on death taken into consideration to make the boosted stats make sense scientifically based on the planets "unique" features.
Notes:
-You will battle constant fires if you build outside, and have to constantly fight off explosive mad animals. Raids are FAR more dangerous as a result. You start with 5 people instead of 3.
-Hunting is impossible as ALL living thing explode on death destroying the body and any items on their person.
Your faction will be a New Arrivals.
Start with 5 people, chosen from 10.
Your people will be between 21 and 30 years old.
Arrive in drop pods.
Characters and creatures explode on death (bomb, radius 8).
The stat "construction speed" will be universally multiplied by 200%.
The stat "medical surgery success chance" will be universally multiplied by 200%.
The stat "tame animal chance" will be universally multiplied by 200%.
The stat "mental break threshold" will be universally multiplied by 200%.
The stat "research speed" will be universally multiplied by 220%.
The stat "market value" will be universally multiplied by 250%.
The stat "plant work speed" will be universally multiplied by 200%.
The stat "plant harvest yield" will be universally multiplied by 250%.
Incident created:
-Short circuit
-Crop blight
Permanent game condition(s):
-Flashstorm: A freak localized storm is blasting a small area with repeated lightning strikes.