LES Advanced Approximate Assemblies
[b]Adds a small research tree that unlocks recipes for making stuff that is nigh indistinguishable from its trader-exclusive counterparts, and might even be slightly cheaper...[/b]
Read: it gives you a somewhat lore-friendly way to produce uncommon materials, quite useful if you are playing in a way that makes trading harder (especially useful in early SoS2 playthroughs).
And it adds [i]Inhumane leather[/i], a refined version of Human leather.
Also adds [i]Plastitanium[/i], a refined version of Plasteel which is roughly 10% better at everything, despite being pink.
Also also adds [i]Uberweave[/i], a refined version of Hyperweave which is also roughly 10% better overall and no longer flammable, while also (also) being green.
Finally, it now also adds a way to create Antigrain warheads.
Overview of things this mod adds
Research topic
Research cost
Production cost
Recipe yield
Created at
Synthread synthesis
2000
50 Devilstrand
50 Cloth
10 Steel
25 Synthread
Electric Tailor Bench
Neutroamine duplication
2000
10 Herbal medicine
20 Neutroamine
1 Silver
40 Neutroamine
Drug lab
Steel purification
3000
100 Steel
400 Chemfuel
50 Silver
100 Plasteel
Electric Smithy
Glittermed production
4000
5 Medicine
5 Neutroamine
15 Synthread
1 Plasteel
1 Component
10 Silver
1 Glitterworld medicine
(also available in bulk x4)
Drug lab
Hyperweave assembly
5000
100 Synthread
200 Neutroamine
25 Plasteel
100 Hyperweave
Fabrication bench
Plasteel refinement
5000
100 Plasteel
20 Uranium
100 Silver
100 Plastitanium
Electric smithy
Hyperweave perfection
6000
100 Hyperweave
50 Psychoid leaves
300 Chemfuel
50 Silver
100 Uberweave
Fabrication bench
Antithesis warhead
9000
1 HE Warhead
1 Uranium
1 Yayo
10 Silver
1 Antigrain warhead
Fabrication bench
Fairtrade leather
(available pre-spacer)
2000
200 Human leather
25 Neutroamine
100 Chemfuel
50 Inhumane leather
Electric Tailor Bench
[i]Feel free to ignore the materials if you don't enjoy minmaxing, they are there for bonus variety. If I have a fun concept for a refined stony material I'll also add it, for now I can't really think of anything.[/i]
CE compatibility: Recipes should work, materials would require a patch.