Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

LES Advanced Approximate Assemblies

[b]Adds a small research tree that unlocks recipes for making stuff that is nigh indistinguishable from its trader-exclusive counterparts, and might even be slightly cheaper...[/b] Read: it gives you a somewhat lore-friendly way to produce uncommon materials, quite useful if you are playing in a way that makes trading harder (especially useful in early SoS2 playthroughs). And it adds [i]Inhumane leather[/i], a refined version of Human leather. Also adds [i]Plastitanium[/i], a refined version of Plasteel which is roughly 10% better at everything, despite being pink. Also also adds [i]Uberweave[/i], a refined version of Hyperweave which is also roughly 10% better overall and no longer flammable, while also (also) being green. Finally, it now also adds a way to create Antigrain warheads. Overview of things this mod adds Research topic Research cost Production cost Recipe yield Created at Synthread synthesis 2000 50 Devilstrand 50 Cloth 10 Steel 25 Synthread Electric Tailor Bench Neutroamine duplication 2000 10 Herbal medicine 20 Neutroamine 1 Silver 40 Neutroamine Drug lab Steel purification 3000 100 Steel 400 Chemfuel 50 Silver 100 Plasteel Electric Smithy Glittermed production 4000 5 Medicine 5 Neutroamine 15 Synthread 1 Plasteel 1 Component 10 Silver 1 Glitterworld medicine (also available in bulk x4) Drug lab Hyperweave assembly 5000 100 Synthread 200 Neutroamine 25 Plasteel 100 Hyperweave Fabrication bench Plasteel refinement 5000 100 Plasteel 20 Uranium 100 Silver 100 Plastitanium Electric smithy Hyperweave perfection 6000 100 Hyperweave 50 Psychoid leaves 300 Chemfuel 50 Silver 100 Uberweave Fabrication bench Antithesis warhead 9000 1 HE Warhead 1 Uranium 1 Yayo 10 Silver 1 Antigrain warhead Fabrication bench Fairtrade leather (available pre-spacer) 2000 200 Human leather 25 Neutroamine 100 Chemfuel 50 Inhumane leather Electric Tailor Bench [i]Feel free to ignore the materials if you don't enjoy minmaxing, they are there for bonus variety. If I have a fun concept for a refined stony material I'll also add it, for now I can't really think of anything.[/i] CE compatibility: Recipes should work, materials would require a patch.