EVA:The End of Evangelion
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💀 THE END OF EVANGELION — Angel Raids for RimWorld
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The Angels have found your colony.
There is no negotiation. There is no retreat.
There is only the AT Field, and whatever is left of you afterwards.
This mod adds five Angel boss encounters to RimWorld 1.6 — each one a
unique mechanoid-class threat with custom AI, abilities, and a reason to
genuinely fear the event letter. They will appear on their own timeline,
growing stronger and more frequent as your colony's threat rating rises.
You built the Evas. Now the reason you needed them is here.
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👾 THE ANGELS
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🔴 SACHIEL — The Third Angel [Day 30+]
A towering biped built around a glowing orange core. Attacks at range
with arm-mounted light spears and detonates its core in a devastating
explosion at critical HP. Clear the blast zone. Seriously.
🩸 SHAMSHEL — The Fourth Angel [Day 40+]
Speed is its weapon. No ranged attack — it doesn't need one. Two
prehensile energy whips lash targets well beyond normal melee range,
and it will reach your colonists faster than you expect. Don't let it
close the distance.
🔷 RAMIEL — The Fifth Angel [Day 60+]
An enormous geometric octahedron. It will land, go still, and begin
charging. When the charge completes, its positron rifle fires across
45 cells with zero warning. Do not be in the line of sight.
Do not let it charge.
🌑 BARDIEL — The Seventh Angel [Day 45+]
Intercepts all incoming projectiles behind an AT Field barrier.
Conventional ranged fire is completely useless. The only way through
is EMP — bring it down, hit hard, and hope you can finish the job in
the 40 seconds before the shield recharges.
⚫ ZERUEL — The Fourteenth Angel [Day 90+]
The Angel of Might. Ribbon arm blades sweep through entire squads.
Twin eye beams collapse cover and walls. AT Field absorbs nearly
everything you throw at it. Previous encounters resulted in total
colony annihilation.
God help you.
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⚙️ HOW IT WORKS
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Angels appear as standalone raid incidents — they are not part of
normal mechanoid raids. Each Angel has its own event letter, its own
threat threshold, and its own refire cooldown. They scale in danger
over the course of a playthrough, with Zeruel reserved for late-game
colonies only.
Every Angel carries a passive AT Field that absorbs a percentage of
all incoming damage regardless of armour type. You cannot outgun
them on raw DPS alone. You need a plan.
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📋 REQUIREMENTS
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✅ RimWorld 1.6
✅ Biotech DLC
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🤖 PAIR IT WITH — EVA: Neon Genesis Mechanoids
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[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676600147]https://steamcommunity.com/sharedfiles/filedetails/?id=3676600147[/url]
For the full experience, run both mods together.
That mod lets you gestate EVA Unit 00, 01, and 02 as controllable
mechanoids — each with their own AT Field, and their own special
ability. This mod gives you something worthy to point them at.
Build your Evas. Hold the line.
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💬 A NOTE FROM THE AUTHOR
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This is the second half of an EVA project I've been building for
RimWorld. I wanted the Angels to feel genuinely threatening — not just
big health bars, but encounters you have to think about and prepare
for. Whether that landed is up to you.
Still learning. Still iterating. If something is broken or feels
off, drop it in the comments — feedback genuinely shapes where this
goes next.
Hope the Third Impact finds your colony ready. 🦴⚡
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📜 CREDITS & LEGAL
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Neon Genesis Evangelion and all related characters, names, and
concepts are the property of:
🎬 Gainax / Khara
✏️ Created by Hideaki Anno
📺 Neon Genesis Evangelion (新世紀エヴァンゲリオン) — © 1995 Gainax
Fan-made tribute. No profit made. No infringement intended.
All rights remain with their respective owners.
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