Archotech:
[img]https://i.imgur.com/iShzaaA.png[/img]
Bionic:
[img]https://i.imgur.com/W8iaIGq.png[/img]
Prosthetic:
[img]https://i.imgur.com/xLQ2NYM.png[/img]
Sanguophage:
[img]https://i.imgur.com/ATAJ6F8.png[/img]
Mechanator:
[img]https://i.imgur.com/WlKb1HQ.png[/img]
Dark Archotech:
[img]https://i.imgur.com/YmvQpjq.png[/img]
Ghoul:
[img]https://i.imgur.com/qvWNS5u.png[/img]
Surgeries:
[img]https://i.imgur.com/x7a7Yh1.png[/img]
Feel free to comment any implant or balance suggestions.
FAQ:
Q1: Literally anything isn't working
A1: 75% of the time it's because steam hasn't automatically downloaded the fix. Try re-downloading first.
Q2: Add mpreg
A2: Download RJW
Q3: What hair is used in the previews
A3: Roppoi hair and Gradient hair
Q4: I can't find the surgery to install extra arms
A4: The extra arms install and remove surgeries are disabled if you're using MSE2, to prevent bigger issues
Q5: [mod]'s arms aren't showing up as extra installable options/I can't install modules in parts added by [mod]
A5: Making extra limbs and module slot patches for other mod's limbs is mostly just data entry. I'll probably do some for the more popular ones eventually. In the mean time, anyone is free to open the XML and make their own, either for personal use, uploading as their own compatibility patch or for sending to me to add to this mod as a compatibility
Q6: Is this CE compatible?
A6: user RealLifeHobgoblin states 'New patch just dropped for Combat Extended. Now Integrated Implants has CE functionality!'
Q7: The anomaly research screen is empty except for a 'this category of research has not been discovered' message even though I've activated my monolith.
A7: Anomaly research tabs only check whether or not they should be unlocked when the monolith changes level. If you've added this mod later into an anomaly run, you can either level your monolith up to unlock it or use dev mode to reduce then restore the monolith level, if that's not an option.
Q8: Has the psychic shield been deleted?
A8: No. The current version of the psychic shield requires EBSG Framework. The Infographic will be changed to reflect this with the next major feature update.
If you encounter any bugs or incompatibilities, please comment them below, preferably with whichever mod is causing the incompatibility, in the latter's case. Please note that I do not get automatically notified if you create a 'Discussion' rather than a comment.
EPOE forked extra arms compatibility, courtesy of Pahanda[HDL]
anima bodies - forked, Obsidia Expansion, RBSE, Hell Bionics and Arasaka corp (continued) extra arms compatibility, courtesy of Flockerkill
FSFABE extra arms compatibility, courtesy of Kusko25
YAPEM extra arms and module compatibility: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309455072]https://steamcommunity.com/sharedfiles/filedetails/?id=3309455072[/url]
Huge thank you to:
Chicken Plucker for offering to do that amazing preview picture.
pphhyy for his amazing work on the ghoul power plating textures
Visandar_the_Unliving for his awesome artwork that's being used as the preview picture.
Elseud for donating his beautiful venom tail textures, and inspiring the rest of them
Sir Van for donating his vanguard spine textures and 2 of the bionic faceplate's sets, and inspiring the other two.
and, as always, to those in the Rimworld discord mod-development channel
Final note: I will normally only reply to questions or bug reports but your kind words are very much appreciated.