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10x Carrying Capacity (Continued)

Update of mpwozs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1477183263

This mod has been replaced by Strong Pawns by нїppо

[dsc.gg]

[github.com]

Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.)

Inspired by Strong Back by Indeed: https://steamcommunity.com/sharedfiles/filedetails/?id=826483181 but this one doesn't override the core def

IMPORTANT

This won't seem to have any effect on its own. You'll want a combination of other mods, depending on what you're looking for:

At minimum, you'll need a larger stack mod for this mod to have an effect: Stack XXL https://steamcommunity.com/sharedfiles/filedetails/?id=826366050

I also recommend this so your pawns can combine stacks of different items: Pick up and Haul https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058

And if you want it to work for caravans as well (super OP, a colonist is basically stronger than a llama): Bulk Carrier https://steamcommunity.com/sharedfiles/filedetails/?id=1428989232

With all 3 of the above, one pawn can essentially "sweep" the entire set of starting items straight to a stockpile, and a single colonist can caravan with tons of steel across the world map. If you're more into the managing-a-giant-rich-colony game like I am, then this should do it!

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: strong pawns, qol

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