Description
Goooood morning Blackreef!
[i][or alternatively insert quote from a time loop game you like][/i]
This mod adds a building to the game which creates a time loop. Simple enough. To make this mod actually interesting, however, some things will be preserved between loops. Research will always be preserved, but the mod also adds an implant which will let pawns remember their social relations/opinions, joy meter, joy tolerances, mood, prisoner status (yes, this does mean you can torture prisoners in an endless loop to enslave them), ideology, skills, and thoughts!
When a pawn dies in the loop, they will forget everything except their ideology, skills, and social relations. This could work to your detriment, or to your advantage. Either way, they won't be very happy about it.
If you want your time loop to take place over more time, you can change it. However, the time loop device will use exponentially more power over that time, so choose carefully. The formula for power usage is "(2.5^[i]x[/i]) * 50000" where [i]x[/i] is the number of days in your loop.
FAQ
Q: I want [i]x[/i] to be preserved between loops!
A: As I couldn't possibly add everything that everyone wants to be preserved without annoying somebody, I've put all of the things that are preserved between loops in the form of xpath inside the loop building's XML file. If you want to add (or remove) something from the list of things that are preserved, you can create a patch to change the list. You'll need to look inside a save file to determine what path you'll need to add.
If you'd like to help improve the mod, leave a suggestion in the comments and I'll try to look at it!
Also, the mod should have good compatibility with other mods since it leverages the save system. If you're having a compatibility issue with another mod (or an issue with the mod in general), report it in the bug reports discussion :)