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Sauce Tooltips - Enhanced Tooltip Mod

[img]https://pz-mod-images.us-southeast-1.linodeobjects.com/saucetooltips-banner.png[/img] The generator tooltip says "Generator." That's the whole tooltip. Hover over a machine keeping your food from rotting, your lights on, your base livable — and the game tells you what it's called. Not the fuel level. Not whether it's running. Not the condition. Just the noun. Sauce Tooltips adds hover tooltips to everything vanilla forgot. 19 providers across all 6 TooltipLib surfaces — world objects, items, vehicles, and crafting. [img]https://pz-mod-images.us-southeast-1.linodeobjects.com/sauce-showcase.png[/img] [hr] [img]https://pz-mod-images.us-southeast-1.linodeobjects.com/header-worldobjects.png[/img] Nine world objects you interact with constantly. None of them had hover tooltips. All of them do now. [b]Generators.[/b] Running or off. Fuel level. Condition. The three things you need to know, visible on hover instead of buried in a right-click menu. [b]Rain Collectors.[/b] Water level bar. Numeric amount. Tainted warning. The game marks these as "has a special tooltip" in the code and then provides no handler. [b]Farm Plants.[/b] Growth phase, water level, health, disease warnings, fertilizer status. Higher Farming skill reveals more. Replaces the vanilla farming tooltip entirely. [b]Containers.[/b] How full. How many items. Whether it's locked. The information you get [i]after[/i] opening, made available [i]before[/i] opening. Shelves, crates, counters, wardrobes — anything with storage. [b]Fridges.[/b] Power status, preservation quality, capacity bars for fridge and freezer compartments. "No Power — Food spoiling normally!" when the grid is down. [b]Stoves.[/b] On or off. Temperature. Timer countdown. Broken warnings. Distinguishes microwaves, toasters, and coffeemakers, which vanilla doesn't. [b]Lamps.[/b] On or off. Lightbulb present or absent. Battery or grid power. Battery level bar. See if the bulb is dying before it dies. [b]Fireplaces & Barbecues.[/b] Lit, smouldering, or cold. Fuel remaining in hours. Temperature. Barbecues distinguish propane vs. charcoal. Renders from further away — you can see a fire from across the room. [hr] [img]https://pz-mod-images.us-southeast-1.linodeobjects.com/header-items.png[/img] [b]Food.[/b] Freshness bar — green to yellow to red. Spoilage estimate ("~36h", "~2d"). Poison warning for items that are actually poisoned. Fixed the "cook before eating" warning so it doesn't fire on burnt food. [b]Drainables.[/b] Lighters, spray cans, glue — "~12 uses left" instead of squinting at a bar and guessing. [b]Crafting Recipes.[/b] Hold Shift to see base time vs. your skill-reduced time — see the actual benefit of your skill investment. Yield count for multi-item recipes. [hr] [b]Visual System[/b] [b]Accent bars.[/b] Every tooltip gets a thin colored bar along the edge. Blue for firearms. Red for melee. Green for food. Generators glow green when running, red when off. You internalize it within an hour and stop noticing — which means it's working. [b]Range gating.[/b] World object tooltips are distance-gated. Containers need you close, generators at medium range, fireplaces from across the room. [b]Detail mode.[/b] Hold Left Shift for the extra layer. Rebindable in TooltipLib's options. [hr] [b]Configuration[/b] 19 providers. Every one has an on/off toggle. [hr] [b]Requirements[/b] [list] [*] Build 42.15+ [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3694097672]TooltipLib[/url] (hard dependency) [*] Client-only — no server install, no network traffic [*] Safe to add or remove whenever — no persistent state [/list] [b]Bug reports:[/b] SauceTooltips Version: TooltipLib Version: Game Version: Mode: [SP / MP] What happened: Other tooltip mods installed: [img]https://pz-mod-images.us-southeast-1.linodeobjects.com/mod-tiles.png[/img] Workshop ID: 3694158509 Mod ID: SauceTooltips