Anime Uniformity: Leg Fixer! ...kinda!
Okay, so this is how it normally looks...
[img]https://i.imgur.com/bcADWyG.png[/img]
Ah, wait,... no
...
I lied.
That was how it looked after.
This is how it normally looks.
[img]https://i.imgur.com/CWObcql.png[/img]
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Anyway. Just for the heck of it, decided to see if I could make "leggy" races centered more on their tiles and not look shrunken down next to other pawns.
The title itself is lie.
It doesn't [b][i]literally[/i][/b] change the legs. What it does is move up vanlila pawn bodies as if they had invisble legs and the set the rendering size and offset of those weird leggy creatures to one fitting the game mechanical size and whatever I felt looked good.
Feel free to suggest more races to patch.
If someone feels ambitious then feel free to copy the contents in this mod and make your own. This one basically just inserts 4 lines of XML. See Making your own
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[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3709112812]Other versions (V2)[/url]
[hr][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3709112812]Check out the V2[/url][/b] if you want a less conservative version where I just mucked around to try to cram them into the baseliner shape as much as possible.
[img]https://i.imgur.com/wiMNs4s.png[/img]
In the above-linked version I ignored stuff like them all being BodySize 0.9 since their heads are already so small relative to their bodies next to a vanilla pawn, and trying to also make them look smaller would probably turn them into bobbleheads with tiny bodies.
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Technical Details
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More than anything it is a fix for anime races generally being tiny-rendered. In many cases their draw size might have been set because if given a more vanilla draw size they'd either get cropped (old render issues), appear to be standing on the wrong tile... or be wielding their firearms and giant swords with their groins instead of their hands (even more than usual) if the art was just offset up.
What this actually does is move up all vanilla [b]human[/b] pawns quite bit (+0.5), and them move the leggy ones back a bit again (-0.2 for a total of +0.3).
Under the hood i t uses the Big and Small framework to rescale them while keeping weapon positions (etc.) intact.
Ultimately this was more of a test to find out how well it would work. As of writing it literally supports Miho bodies and nothing else.
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Making your own (or extending this)
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As stated this is basically 4 lines of XML. Everything else is done via the B&S Framework.
To add another race you can literally just change this entry in the patches
[@Name="MihoMihoPawn"]
to
[@Name="MihoMihoPawn" or @Name="SomeOtherRaceName" or defName="someRaceDefName" or defName="yetAnotherOne" ]
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The Gardevoir has nothing to do with the mod. She was just there following previous bugfixing is just hanging around. :D
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Updates
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Added Dragonian and Yuran by request
Though with the Yuran I didn't really see any serious issues with the scale. They are bodysize 0.9. I did tweak their body position though.
After
[img]https://i.imgur.com/fuTLInY.png[/img]
Before
[img]https://i.imgur.com/GSEMrYR.png[/img]
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List of mods modifed
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Miho, Dragonian, and Yuran.
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[url=https%3A%2F%2Fdiscord.gg%2FQ38YF9VzgB]
Mod Discord
[img]https://i.imgur.com/38qS9bk.png[/img][/url][discord.gg][url=https%3A%2F%2Fko-fi.com%2Fredmattis][img]https://i.imgur.com/cgkQBBu.png[/img][/url][ko-fi.com]
[url=https%3A%2F%2Fgithub.com%2FRedMattis%2FBigSmall_Framework%2Fwiki][img]https://i.imgur.com/DvtUutW.png[/img][/url][github.com]