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Warhammer Collection CE Patch

Adds some missing CE support to various warhammer mods. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2547885439]Corruption: Core[/url] CE Support: - Demonic Axe - Demonic Cleaver [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2547886449]Corruption: Psyker[/url] CE Support: - War Mask Shaman - Psyker Hood - Psyker Backpack - Power Staff - Witch Staff - Shaman Staff Corruption series currently has some bugs, but are still technically playable. [url=https://steamcommunity.com/workshop/filedetails/?id=1541438614]Adeptus Mechanicus : Armory[/url] CE Patch & Fixes: - Multi Launcher - Ogryn Gauntlet (Projectiles now travel at a reasonable speed, 2 seconds to hit, took like 30 seconds to land before patch) - Vambrace Blade - Clawed Fiend (fixed textures, fixed melee damage and armor) - All Base Imperial Bolters Fixed. Duplicate entries in base bolter parent were causing patches to fail. - BoltGun GodwynDeaz - Kroot Ammo Projectiles Correction - Guardian Spear (fixed Ranged weapon, now melee & Ranged) Trying to find a temp fix for the error for the las/plasma/melta weapons when shooting. But it may be down to the original mod fixing it. The weapons still do damage, but just spam errors when fired, as it [i]fails[/i] to generate an "explosion" for extra damage. Gameplay wise they still do alot of damage, and seem balanced, just disable auto-pop-up of errors for now. (Possible upcoming fix with the next update from the mod author, see github version) [url=https://steamcommunity.com/workshop/filedetails/?id=1541515831/]Adeptus Xenobiologis: Aeldari[/url] CE Patches: - Eldar Playable Race - Dark Eldar Playable Race - Eldar Wraithguard - Eldar Wraithlord - Dark Eldar Talos Pain Engine Recommended to use with the following: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1541499916]Adeptus Mechanicus: Magos Xenobiologis[/url] [url=https://steamcommunity.com/workshop/filedetails/?id=1541518264/]Adeptus Xenobiologis: Orkoids[/url] [url=https://steamcommunity.com/workshop/filedetails/?id=1541520023/]Adetpus Xenobiologis: Tau, Kroot, Vespid[/url] [b]In-Progress:[/b] The below requires AMA Adeptus Mechanicus : Armory for CE Ammo [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2112351467]Legiones Astartes Primarch[/url] CE Patch: - Power Axe - World Breaker - Forge Breaker - Widow maker - Gore Father - Gore Child - Mercy and Forgiveness - Lion Sword - Wolf Blade - Blade Encarmine - Guardian Spear - Apollonian Spear - Sentinel Blade - Emperor's Sword - Chain Sword - Chain Axe - Chain Fist - Volkite Serpenta - Volkite Caliver - Volkite Culverin - Talon Horus (only gives warnings not errors now when fired, so shouldn't pop up error log) [b]- more to be added as i come across them in-game or get round to going through the list of Weapons & Armor...[/b] Future updates, AMA integration and balancing with research and crafting. Essentially adding LAP research into AMA research and making space marine armor sets be unlockable appropriately after that research. Main differences will be cosmetic, however due to the more warhammer 30k style most of LAP’s weapons will be considered artefacts or lost technology and duplicate weapons in LAP (with AMA installed)will be considered more powerful or have unique stats. I am currently dealing with Health and Financial Issues, if you would like to help support me, or convince me to keep making patches/retextures, then please use the link below. [url=https%3A%2F%2Fwww.paypal.com%2Fdonate%2F%3Fhosted_button_id%3DBP26RP8BC6AWJ][img]https://i.imgur.com/23VJexy.png[/img][/url][www.paypal.com]