Dynamic Trading (w/ NPC) B42.16
V1 is temporarily Unavailable to speed up all of my implementation, use v2 instead
Transforms Project Zomboid’s economy into a living, breathing market. Prices fluctuate, traders move, and world events dictate value
[list]
[*] [b]Living Economy & Smart Pricing:[/b] A sophisticated tag-based pricing engine handles inflation and deflation. Item condition, rot, fluids per liter, and randomized durability all directly affect true market value.
[*] [b]Events & Global Heat:[/b] Multi-flash events dynamically change the world. Winter spikes food prices; raids discount weapons.
[*] [b]Realism Update:[/b] Traders sell scavenged goods with randomized durability, not factory-new products. However, producer archetypes (farmers, anglers, etc.) will still sell fresh produce depending on your luck.
[*] [b]Medical Care & Needs:[/b] Hire Doctors, manage the new Infirmary building, and ensure your faction workers are healed and fed through the new tabbed warehouse supply UI. (Requires ZedColonies Addon)
[*] [b]Wallets & Lottery:[/b] Zombies drop wallets check them for cash and engage with the new wallet lottery system. (Requires Currency Expanded Addon)
[/list]
[hr]
⚠️ CHOOSE YOUR VERSION (100% PARITY)
[b]Both versions share the exact same advanced economy backend and can be swapped mid-save with NO issues![/b]
[b]Choose ONE. Do NOT enable both at the same time.[/b]
[b]Both require:
DynamicTradingCommon
[/b]
📻 OPTION A: Dynamic Trading V1 (Classic)
[b]Mod ID:[/b]
DynamicTrading
Best for players who want the deep simulated economy and colony management without physical NPCs or the need to travel to traders in person.
[list]
[*] [b]Radio Only:[/b] Trade via Walkie-Talkies/HAM Radios.
[*] [b]Scan Signals:[/b] Electricity skill helps find better signals.
[*] [b]Stable & Optimized:[/b] Fully server-authoritative networking with zero physical entities to impact performance.
[/list]
🧍♂️ OPTION B: Dynamic Trading V2
[b]Mod ID:[/b]
DynamicTradingV2
A complete overhaul of V1. The economy physically exists in the world. Best for players who want realism and slightly harder gameplay, since they must physically travel to the trader itself. You have been warned!
[list]
[*] [b]Physical NPCs:[/b] Traders spawn, travel, rest, flee, and even become incapacitated! Features cyclical animations, ambient dialogue, and overhead health/name UIs.
[*] [b]Factions & Reputation:[/b] Traders belong to groups with simulated wealth, goals, and shifting opinions of you based on interactions.
[*] [b]Advanced Features:[/b] Core Quest System, Trader Management, Radar with distance sorting, and an all-new Faction UI dashboard.
[*] [b]Optimized Performance:[/b] Spatial hashing and distance-aware network broadcasting ensures massive server bandwidth reductions.
[/list]
[hr]
📥 INSTALLATION
[b]Classic (Radio):[/b] Enable [b]DynamicTradingCommon[/b] + [b]DynamicTrading[/b]
[b]New (NPCs):[/b] Enable [b]DynamicTradingCommon[/b] + [b]DynamicTradingV2[/b]
[b]⚠️ NPC and other mods that change how zombie works Mods like Bandits and Week One's support is not guranteed! Use at your own risk when using v2. V1 works fine[/b]
[b]✅ Safe to add/remove mid-save. Safe to swap between V1 and V2 at any time![/b]
[hr]
⏳ PLANNED ROADMAP
[b]1. Player-Owned Storefronts:[/b] Construct a trading station at your base to automate sales to passing NPCs and earn passive income. [i](Partially implemented in Dynamic Colonies)[/i]
[b]2. Expanded Contracts & Quests:[/b] Build upon the quest backend to fulfill high-priority faction requests (e.g. medical shortages) for massive reputation and cash bonuses.
[b]3. Crime & Consequence:[/b] The world fights back. Defend your wealth against burglars and rival factions, manage NPC sentiment, and hire [b]Guards[/b] to protect your stockpile.
[hr]
🏆 CREDITS & SUPPORT
Thanks to the community.
[b]Like the mod? Rate it![/b]
[img]https://i.imgur.com/oEtvFdv.png[/img][url=https://steamcommunity.com/id/bpatrickoliverb/myworkshopfiles/appid=108600][img]https://i.imgur.com/aJmBEpZ.png[/img][/url][img]https://i.imgur.com/Mftyk3C.png[/img][url=https%3A%2F%2Fko-fi.com%2Fpsychopatz][img]https://i.imgur.com/uPY3dEJ.png[/img][/url][ko-fi.com]
[i]Found a bug? Please report it in the discussions![/i]
Workshop ID: 3635333613
Mod ID: DynamicTradingCommon
Mod ID: DynamicTrading
Mod ID: DynamicTradingV2