Ever had a pawn suffer a mental break during a raid just because they were hungry or tired?
Ever commanded Milira to take off, only to realize she's too starved to fly?
Why can't pawns just eat and sleep BEFORE facing a life-or-death battle or a long caravan journey to meet the challenge in their best condition?
[b]This mod provides the perfect solution! Significantly reduces the risk of your Archotech-level blood pressure spiking due to your pawns' dumb behaviors.[/b]
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Core Features
Pre-Battle Prep System
Adds a [b]"Prep for Battle"[/b] button to the pawn's command panel. Once enabled, the pawn will drop all current tasks and prioritize fulfilling their own needs. The replenishment process is divided into three stages:
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[*] [b]Stage 1: Emergency Resupply[/b]
Prioritizes Rest and Recreation up to approx [b]60%[/b]. If Food is below [b]40%[/b], they will also go eat.
When all three values are above approx 50%, the system will notify that "the pawn has completed basic prep", then proceed to the next stage and grant the pawn a short-term [b]Metabolism Slowdown[/b] buff.
[*] [b]Stage 2: Deep Replenishment[/b]
Integrates with Dubs Bad Hygiene (if installed) to fulfill hygiene needs. Rest and Recreation targets are increased to approx [b]90%[/b].
When all values reach approx 80%, the system will notify that "the pawn is fully prepared", then proceed to the next stage and grant a [b][Mood +6][/b] buff.
[*] [b]Stage 3: Standby[/b]
After completing replenishment, the pawn will automatically head to an allowed area named [b]#prep[/b] and sit on a chair to standby. If no such area exists, they will find a random chair to rest.
[*] [b] Stage Fallback Mechanism[/b]
If, during prep or standby, the pawn's Rest, Recreation, or Food drops below approx 50% again, they will automatically revert to the "Emergency Resupply" stage and restart the cycle.
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Smart Caravan Prep
After forming a caravan, a prompt will appear (can be disabled in settings) allowing you to set a prep target for the current caravan.
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[*] [b]Level 0 (Vanilla):[/b] No intervention. Pawns will depart immediately after loading items.
[*] [b]Level 1 (Basic):[/b] Once loading is complete and pawns start wandering, the mod takes over to force prep. The caravan/shuttle is NOT allowed to leave the map until everyone completes [b]"Stage 1: Emergency Resupply"[/b].
[*] [b]Level 2 (Deep):[/b] Same as above, but everyone must complete [b]"Stage 2: Deep Replenishment"[/b] before departure.
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[i]* The personal prep logic for caravan pawns is essentially the same as the system above, and the target stage can be switched at any time via any caravan member's command panel.[/i]
Custom Settings
Some features of the mod can be toggled on or off in the "Mod Settings" to suit your playstyle.
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Notes & Future Plans
[b]About this mod:[/b]
The code was assisted by AI. It has not been fully tested under extreme conditions yet, so there may be potential conflicts or performance impacts in specific situations.
[b] Future Updates (Roadmap/Wishlist):[/b]
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[*] Designated personnel automatically enter prep mode when a raid occurs.
[*] Pawns automatically exit prep mode after entering Stage 3.
[*] For specific pawns (e.g., Psycasters), prioritize meditation to restore psyfocus upon entering Stage 3.
[*] Allow players to customize the value thresholds for each prep stage in the settings.
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[b] Feedback:[/b]
Suggestions and ideas are welcome in the comments! If you encounter a bug, please describe the trigger conditions and specific details as clearly as possible, and I'll do my best to fix it.
If you like my mod, please leave a thumbs up! 👍 You can also check out my other mods.
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[i]* Note: The English description is translated by AI. Please forgive any phrasing errors! *[/i]