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Medical Mod Tweaks

Little changes and addons to medical mods. [list] [*] [b]Diseases Overauled[/b]: Adds an operation to wake someone from a coma. Requires a medical skill of 15, is very difficult, costs a lot of better than herbal medicine, and has a high chance of death of failure. But if you want a chance to get a key colonist back up and awake it may be the only way. Also adds similarly expensive or difficult cures for other conditions: Bardel syndrome, blood cancer, Campbell's, Epstein-Barr, Hansen-Kampff, hepatitis K, Hyper-/Hypothyroidism, chronic migraines, multiple sclerosis, osteoperosis, Parkinson's, and peripheral pathway obstructions. [*] [b]Radiology[/b]: Can remove cancers for 8 industrial medicine or better in a procedure likely to cause death if it fails. You can cure bad or very mixed mutations which is relatively easy but still costs industrial medicine. You can also extract good mutations for implanting in someone else but the extaction requires Glitterworld medicine. Mutation surgeries on the brain cost more medicine and have a higher chance of death on failure. [/list]