[img]https://i.ibb.co/M3x2g48/Description-Graphic.png[/img]
This mod adds something I've felt was missing from Big and Small for a [i]looong[/i] time: Temporary size changers.
The two items in this mod allow you to change the sizes of your pawns for a limited time. Whether you want a giant Ultraman-esque super soldier, or just want to make your pawns more compact, it is now possible without needing any rare technology or resorting to permanent gene modding.
Just research the new technology and enjoy the chaos.
Craftable at a drug lab or fabrication bench. Effect lasts 8 in-game hours.
[img]https://i.ibb.co/23RV9Jw7/Content-Graphic.png[/img]
[img]https://i.ibb.co/0yMJGqtG/Super-Size-Infographic.png[/img]
[img]https://i.ibb.co/pv9gJ4zp/Super-Shrink-Infographic.png[/img]
New research project added. Requires Animal Serums to be researched first.
[img]https://i.ibb.co/Cp97kx4h/researchshowcase.png[/img]
[img]https://i.ibb.co/DgjdZqwC/Faq-Graphic.png[/img]
Q: Is it balanced?
A: "Balanced"? What's that?
Q: Can I add this to an existing save?
A: Probably. Just don't remove it.
Q: The resources are hard to get. Can you make it easier to get them?
A: Nah. There are lots of mods that add recipes for those already.
Q: Then could you make them cheaper?
A: As fun as that would be, they need to be at least a [i]bit[/i] expensive or they won't feel special.
Q: I have a bug. Where do I inform you?
A: Just write it here. I check Steam often enough, I'll probably see it.
Known issues:
1. The research option added by this mod can cause an error on startup when ONLY the listed dependency is present.
Could not resolve cross-reference to Verse.ResearchProjectDef named BS_AnimalGrowthSerums (wanter=prerequisites)
The research listed as a requirement for my mod's research only appears when B&S content mods are active (xenotypes, weapons, etc). You can avoid the error by having at least one of them in your modlist. The research should still work even if you don't, though.