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Eternal Youth Implant

Eternal Youth Implant Adds an implant that halts aging. Named Archotech Temporal Stasis. It stops biological aging completely, with no way (except debug) to reverse it. If you have Vanilla Factions Expanded - Vikings, then Legends and heroes you find in the legendary tomb event will have the Cryptobleed implant installed, so they won't age, unless you yoink the implant from them. The implant stops bleeding and aging, but increases pain by 10%, so without the crypto armor, or a pain stop, it's pretty bad. Added support to my Space-Time Mage class mod; it'll also stop aging. UPDATE: I changed how this does things. This is now done through a hediff comp, and every 1200 ticks (20s), it reverses the pawns agetick by 1200. If there were performance issues before, this should fix them, and it should fix an incompatibility with Outposts. The operation is small, so I might change it so that instead of reversing ticks, it'll save the tick for when the implant was installed, and reset to that. I'm not sure though. That would get in the way of manual age changes, like those from Reverse and Accelerate Time from ARoM or biosculptor or the set age operations from polarisbloc, but maybe those should be nullified by the effect? If anyone wants to use this in there own mod, you just need to add the NzS_EternalYouthHediff.HediffComp_EternalYouthHediff To your hediff's comps. Credit to hamu-taru! My mod is basically his, but with an implant instead of a trait. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2106011986]https://steamcommunity.com/sharedfiles/filedetails/?id=2106011986[/url]

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Harmony

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