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Prized Companions

Overview Do you want to RP having a "stud" farm animal? Do you just want to raise a bunch of war dogs without Autoslaughter disposing of your most well trained beasts? You need to start prizing your companions accordingly! Named animals are now Friends, not Food. Base Functionality This mod prevents any named animals from being slaughtered by the AutoSlaughterer system. By default, the AutoSlaughter population display will not include these animals in any way, so you will have more animals than it shows. Example: You have 2 named foxes, and you set AutoSlaughter to allow for 5 foxes for fur trade, you will be living with 7 foxes. Optionally, you may include your Prized Companions in the Autoslaughterer's population count in the mod menu. When you change this option, please be mindful of your slaughterer's quotas! In this mode, it should be easier to manage to total population, so that if you tell the autoslaughterer to limit population to 5, it will be 5. If, however, the number of Prized Companions is larger than this setting, they will not be slaughtered- but all unnamed animals of that species will be. Designation as a "Prized Companion" happens autonomously when the animal is named, and currently it is not possible to "unname" an animal. Named animals can still be manually slaughtered for tough seasons and are still included in sales listings, but your prized animals and beloved pets will be spared from voracious butchers. Expanded Autoslaughter GUI Now includes additional fixes and expansion to the Autoslaughter system: A new column is added to the autoslaughter dialog box- Youngest First. This option allows you to prefer killing younger members before older. If you plan on training large amounts of trainable or producing animals, you may find this more useful than naming each animal. Compatability Option: Lite Mode While I would like to hear about any compability errors, there are emergency options to reduce all functions save those listed as Base Functions above. Additionally, the additional GUI can separately be toggled. Please try these in the event of incompability. Vanilla Bugfixes Many bugfixes are included in the full version. The list of animals to slaughter are more consistently updated, and some things work as actually described (e.g. pregnant animals will now always be last to be added to the slaughter lists, whereas vanilla accidentally has them at the front of the line). These are listed in the change notes. Save Game Compatibility Prized Companions can be activated and deactivated midgame, however expect to need to update your Autoslaughter numbers! Upon disabling the mod (or changing the counting setting), you are likely to have butchers chasing down your pets. Requirements This mod is reliant on Harmony, and, as ever, must be loaded after. Warnings [list] [*] If you accidentally open the naming gizmo on a creature you [i]don't[/i] want named, remember to click outside the box to cancel the naming process. If you accidentally "name" a creature something like "Megasloth 1", you can identify that they are named in the Animals tab, where they will appear as "Megasloth 1, megasloth" (before naming, it will be "Megasloth 1" only). Such a case requires manual marking for slaughter until there is a way to "unname" animals. Animals previously "named" in this way before installing the mod as still considered "named"! [*] Genderless creatures added by mods are not well tested. [*] Non-female pregnancies (for example, in the above case) may result in problems. Please let me know if any mods are attempting this. [/list] Source Files For those interested in the source, enter at your own peril! Also, if you feel there needs to be a translation for the menus, leave a pull request if you can: [url=https%3A%2F%2Fgithub.com%2FZenthWolf%2FPrizedCompanions]https://github.com/ZenthWolf/PrizedCompanions[/url]

Зависимости мода

Логотип мода

Harmony

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