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No More Siege Raids

My new mod, "Raids and Events Manager" is finally out! This compilation mod includes a setting to enable this "No Siege" patch, and many more! All in one convenient menu! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2891047708]Check it out here![/url] (I personally recommend that you install "Raids and Events Manager" over this. It quite literally has the entire code of this mod under as a setting.) (I will continue to maintain both though, in case you want to keep using this one. For simplicity's sake. I love you all. :D) No More Siege Raids! Part of the most self-explanatory mod series on the market. Now updated for Version 1.3.3200 Sieges have ruined so many of my overconfident, overacheiving colonies. Have you ever had your favorite pawn's heart destroyed for being in the wrong place at the wrong time? I have. Want to turn off siege raids? This mod is for you. This is an eco-friendly xpath patch. Load after any storyteller/raidstrategy-related mods for maximum compatability. (please note that this mod does not touch Mechanoid Cluster events) Any other raid types that you hate? Part of the 'No More (X) Raids' Series: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2593399658]No More Breach Raids![/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2698977129]No More Sapper Raids![/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2698999865]No More Siege Raids![/url]