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Cold Science

You and your new team have been dispatched to set up a forward base on a planet deemed scientifically relevant to your superiors. It's an ice world, so they warn you to prepare for cold and inhospitable climes - and as your drop pods are setting off, that you might be there for some time while the 'real scientists' get ready. Your faction will be a New Arrivals. Start with 4 people, chosen from 10. Arrive in drop pods. Player starting characters have a 100% chance to start with trait: Too smart Start with research: Hydroponics Start with research: Geothermal power Start with research: Battery