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Slime Rancher

[b]ATTENTION: This mod is currently undergoing an overhaul. It functions as is, but has some quirks that need to be resolved. As part of the overhaul I will also be adding new slimes![/b] [b]New in Rimworld 1.4: [/b] -- NEW SLIMES ADDDED!!! (More to come!) -- Retextures Plort Press and Plort Incubator to something more neutral to better fit into the vibe of low or high-tech playthroughs. -- Plort Incubator is now built with Wood. Adds adorable, slime animals to Rimworld. Compatible with v1.3 Animal Mechanics. Loosely based on the game of the same name. (With some inspiration from the Dragon Quest lore). Could you help me out by [b]subscribing to me on YouTube[/b] and giving me a [b]follow on Twitch[/b]? YouTube: [url=https://www.youtube.com/channel/UCgGs36gdlhl6WNFgQnJUwgg]PunkyRoo[/url] Twitch: [url=https%3A%2F%2Ftwitch.tv%2Fpunkyroo]PunkyRoo[/url][twitch.tv] Thanks! :) [b]SLIMES[/b] [img]https://i.imgur.com/nQh5i80.png[/img] [img]https://i.imgur.com/MdSmgls.png[/img] [img]https://i.imgur.com/AMApP75.png[/img] [img]https://i.imgur.com/dLazeZX.png[/img] [b]Want a less complicated SLIMES experience?[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2639634490]Slimes mod by Zylleon[/url] COMING SOON: - Inspired by BOb, I'm working on a race of slime "people." (Basically, stacks of slimes that pretend to be one human.) This will likely use the Humanoid Alien Races library. Because of this dependency, the race / faction MAY be moved to a separate mod. - Looking to include Largo slimes... somehow. Looking for a logical way to include them without bloating this mod too heavily... - Once I have time to site down and write code, I hope to add some custom functionality where slimes will have special abilities and effects on the pawns around them. - SLIME (MAD) SCIENCE!!!