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Iron Rim (Continued)

Original mod by Kyos [url=https://steamcommunity.com/sharedfiles/filedetails/?id=768599628]https://steamcommunity.com/sharedfiles/filedetails/?id=768599628[/url] If the original author requests it, I will remove this update. Weapon retexture: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2810413931]https://steamcommunity.com/sharedfiles/filedetails/?id=2810413931[/url] Ideology style: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2856442633]https://steamcommunity.com/sharedfiles/filedetails/?id=2856442633[/url] -- I'm a big fan of old, lost mods that deserve to come back into the light, and of more angry themed factions to rain on your parade - so here's a mod that's both! I'm pretty excited about this one; this mod was obviously a labor of love in an early version of Rimworld and I have to say it's become one for me while updating it. The gun artwork I find simply superb, and I've now spun it out into a vanilla retexture and Ideology style as linked above. I did my usual improvements of the settlement/faction namers, etc. This is an update of an old mod; all suggestions welcome. I'm sure the weapons aren't terribly balanced at this point. Additional notes: Gas masks moved to eye slot so helmets can be worn with it. Gas masks provide some toxic mitigation. Not CE compatible. I don't use it, and have no plans to. I would happily include a patch, etc. though if someone wants to provide one. -- Original mod notes (0.15): Adds a faction of faceless mooks for your killbox enjoyment. A simple faction mod that should rate above pirates, but slightly below mechanoids, in challenge rating for your colony.