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Rimworld Farming

A simple, balanced farming mod that introduces tilled soil (above T in picture above) and cultivated soil (above C in picture above), without making it overpowered or superior to hydroponics. Once soil is laid no further re-tilling is required. Rich soil is not upgraded, so only cultivated soil will improve it. Adapted from the Simple Cultivation mod produced by Gasch and Madwookie. If you are looking for a more advanced and complex farming mode check out Gasch's advanced mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1500420126]https://steamcommunity.com/sharedfiles/filedetails/?id=1500420126[/url] New Floor Types Tilled Soil Has 120% fertility compared to normal soil (100%) and rich soil (140%). If you till rich soil (140%) you will downgrade it to 120% fertility - however you can simply remove the tilled soil. Requires the "Composting" research. Costs 1 compost to construct. Cultivated Soil Has 180% fertility compared to rich soil (140%) and hydroponics (280%). Requires the "Agronomy" research. Costs 10 compost to construct. New Item Compost Requires the "Composting" research. Each compost requires 10 meat or plant, and can be any mix of different types. Craft at butcher table or butcher spot. Recipe for 1 compost for 10 food Bulk recipe makes 8 compost for 75 food (and is faster as well) Bonus Feature Gloomlights taken from mechs are brighter visually, extend in a 2 x 2 radius, and do not have negative beauty. You can now use these lights as remote light sources just like the mechs. NOTE: if you get any debug messages when loading it's because you don't have Royalty expansion installed. You can ignore the messages though... for some reason the developers associate gloomlights with Royalty even though they are in the base game. Go figure!