Oddities: Deployables Module
Overview
The second mod in the Oddities collection, a series of mods that adds a variety of rare items to your Rimworld playthrough. With each item not meant to be found in every playthrough, items from this series will spice up each run and help you craft your own unique stories.
Oddities: Deployables Module adds various "fabricators" to your game. These devices each have one use in common: deploying a variety of gadgets to the battlefield! These range from the common turret to far more advanced devices, like point defense drones to shoot down bullets and a device that calls down mechanoids from the skies! Each can be refilled with Components, so don't worry about excessive usage!
Each device is unique in its form and function, as well as its uses- creativity with these new tools can be key to victory in combat! Place a turret to draw enemy fire away from your colonists. Place down a power generator, then shoot it to fragment your enemies! There are many ways to use these new tools to dominate the battlefield!
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2723455136]Requires the Core Module to use. Download it here.[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2288125657][img]https://i.imgur.com/kNldlMg.png[/img][/url]
Deployables
Here are the fabricators you could be lucky enough to find!
[img]https://i.imgur.com/sGOgTM7.png[/img]
[img]https://i.imgur.com/bYmyuF0.png[/img]
[img]https://i.imgur.com/Sp5I93I.png[/img]
[img]https://i.imgur.com/J66Gdcx.png[/img]
[img]https://i.imgur.com/iPRiQKn.png[/img]
[img]https://i.imgur.com/g6hkTFl.png[/img]
[img]https://i.imgur.com/aha8jWj.png[/img]
[img]https://i.imgur.com/dfFmMiq.png[/img]
Questions
[b]Q: Do you have plans to add new deployables to the mod?[/b]
A: Yes. While these are honestly harder to think of than new weapons, there'll probably be new content every once in awhile.
[b]Q: CE Support?[/b]
A: Nope. That's on my to-do list, though.
Credits
Developed by: Chairheir
Art by: Chairheir, Shakesthespeare
Special Thanks to:
- The People on the Rimworld Discord, for programming tips and advice!
- You, for taking the time to read through this!
(Mod Version v1.0: view Change Notes for more details.)