Empire - Additional Buildings [DEFUNCT] [FEEL FREE TO TAKE O
This mod adds 28 new buildings to the Empire mod; just enough so that every tier has at least one building that accommodates a specific aspect of settlement building, military, and each production type. Included are 5 Tribal, 4 Medieval, 5 Industrial, 8 Spacer, and 6 Ultratech buildings.
Additionally, this mod has files that change how buildings (from this mod and Empire) are named and, subsequently, organized. If you don't like that particular change, you can delete this mods 'Languages' folder with no repercussions.
NOTE: This has been playtested enough to know that it works, but I would very much appreciate feedback on balancing.
NOTE 2: The Empite .357 update has a number of problems as of writing. However, the Empire discord has version .356 available for download. This mod was made for version .356 and should be compatible with any version thereafter unless the building code format changes drastically.
BUILDINGS ADDED:
-TRIBAL-
Farmland - +0.5 base food
Ammunition Mines - +15% weapons production, -15% mining production
Tanning Workshop - +15% apparel production, -15% animal production
Psychedelic Drug Den - +5% research production, +0.3 happiness, -5% medicine production
Giant Hamster Wheel - +0.25 base power, -1 overmax worker
-MEDIEVAL-
Smithy - +0.5 base weapons, -5% mining production
Underground Mine - +0.5 base mining, -5% logging production
Mills - +0.25 base power, +5% food, weapons, apparel, logging production
Servant Housing - +4 max worker, +4 overmax worker, +5 worker cost
-INDUSTRIAL-
Junk Food Factory - +25% food production, -0.5 happiness and unrest
Textile Factory - +0.5 base apparel
Local Zoo - +0.5 base animals, +0.3 happiness
Tree Farm - +0.5 base logging, +5% logging production
Industrial Mining Equipment Depot - +20% mining production
-SPACER-
Food Reconstruction - +50% food production
Mechanoid Salvage Shop - +0.5 base weapons, +5% combat efficiency
Clothing Printers - +50% apparel production
Synthetic Wood Factory - +50% wood production
Asteroid Magnet - +20% mining production, -0.5 happiness, +0.5 unrest
Worker Bots - +10 max worker, +7 overmax worker
Subliminal Message Center - +0.5 loyalty, -0.5 unrest
Cloning Lab - +20% animals production, +0.25 base research
-ULTRA-
Archotech Light Converter - -3 military level, +75% food, weapons, apparel, logging, mining, medicine
Archotech Animal Beacon - +100% animals production
Trapped Archotech AI - +100% research, +0.5 unrest
Union Offices - +10 max worker, +10 overmax worker, +50 worker cost, -0.75 unrest, +0.75 hapiness, loyalty
Orbital Space Laser - +2 military level
Transdimensional Market - +80 tithe modifier, +25% tax