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Empire - Additional Buildings [DEFUNCT] [FEEL FREE TO TAKE O

This mod adds 28 new buildings to the Empire mod; just enough so that every tier has at least one building that accommodates a specific aspect of settlement building, military, and each production type. Included are 5 Tribal, 4 Medieval, 5 Industrial, 8 Spacer, and 6 Ultratech buildings. Additionally, this mod has files that change how buildings (from this mod and Empire) are named and, subsequently, organized. If you don't like that particular change, you can delete this mods 'Languages' folder with no repercussions. NOTE: This has been playtested enough to know that it works, but I would very much appreciate feedback on balancing. NOTE 2: The Empite .357 update has a number of problems as of writing. However, the Empire discord has version .356 available for download. This mod was made for version .356 and should be compatible with any version thereafter unless the building code format changes drastically. BUILDINGS ADDED: -TRIBAL- Farmland - +0.5 base food Ammunition Mines - +15% weapons production, -15% mining production Tanning Workshop - +15% apparel production, -15% animal production Psychedelic Drug Den - +5% research production, +0.3 happiness, -5% medicine production Giant Hamster Wheel - +0.25 base power, -1 overmax worker -MEDIEVAL- Smithy - +0.5 base weapons, -5% mining production Underground Mine - +0.5 base mining, -5% logging production Mills - +0.25 base power, +5% food, weapons, apparel, logging production Servant Housing - +4 max worker, +4 overmax worker, +5 worker cost -INDUSTRIAL- Junk Food Factory - +25% food production, -0.5 happiness and unrest Textile Factory - +0.5 base apparel Local Zoo - +0.5 base animals, +0.3 happiness Tree Farm - +0.5 base logging, +5% logging production Industrial Mining Equipment Depot - +20% mining production -SPACER- Food Reconstruction - +50% food production Mechanoid Salvage Shop - +0.5 base weapons, +5% combat efficiency Clothing Printers - +50% apparel production Synthetic Wood Factory - +50% wood production Asteroid Magnet - +20% mining production, -0.5 happiness, +0.5 unrest Worker Bots - +10 max worker, +7 overmax worker Subliminal Message Center - +0.5 loyalty, -0.5 unrest Cloning Lab - +20% animals production, +0.25 base research -ULTRA- Archotech Light Converter - -3 military level, +75% food, weapons, apparel, logging, mining, medicine Archotech Animal Beacon - +100% animals production Trapped Archotech AI - +100% research, +0.5 unrest Union Offices - +10 max worker, +10 overmax worker, +50 worker cost, -0.75 unrest, +0.75 hapiness, loyalty Orbital Space Laser - +2 military level Transdimensional Market - +80 tithe modifier, +25% tax