Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Caravan Palace

A generous beginning that is supplied to make a good survival experience. Best played in common biomes on medium to high difficulty Your faction will be a New Arrivals. Start with 4 people, chosen from 6. All characters have a 0% chance to start with trait: Undergrounder All characters have a 0% chance to start with trait: Pyromaniac All characters have a 50% chance to start with trait: Quick sleeper All characters have a 50% chance to start with trait: Fast learner All characters have a 50% chance to start with trait: Fast walker All characters have a 50% chance to start with trait: Hard worker Start with research: Watermill generator Start with research: Autodoor Start with research: Gun turrets Start with research: Hospital bed The stat "deterioration rate" will be universally multiplied by 10%. The stat "construction speed" will be universally multiplied by 200%. The stat "Accuracy (medium)" will be universally multiplied by 200%. The stat "Accuracy (long)" will be universally multiplied by 150%. The stat "global work speed" will be universally multiplied by 150%. The stat "shooting accuracy" will be universally multiplied by 150%. Incident created: -Enemy raid Start with: -Silver x1500 -Rice x1000 -Corn x1000 -Wood x1000 -Steel x1000 -Cloth x250 -Kibble x200 -Medicine x50 -Herbal medicine x50 -Bearskin button-down shirt x10 -Foxfur pants x10 -Uranium simple helmet x10 -Flak vest x10 -Hunting rifle x5 -Autopistol x5 -Plasteel knife x5 -Wooden bed x5 -Random pet x2 -Ship chunk x10 -Campfire