A generous beginning that is supplied to make a good survival experience.
Best played in common biomes on medium to high difficulty
Your faction will be a New Arrivals.
Start with 4 people, chosen from 6.
All characters have a 0% chance to start with trait: Undergrounder
All characters have a 0% chance to start with trait: Pyromaniac
All characters have a 50% chance to start with trait: Quick sleeper
All characters have a 50% chance to start with trait: Fast learner
All characters have a 50% chance to start with trait: Fast walker
All characters have a 50% chance to start with trait: Hard worker
Start with research: Watermill generator
Start with research: Autodoor
Start with research: Gun turrets
Start with research: Hospital bed
The stat "deterioration rate" will be universally multiplied by 10%.
The stat "construction speed" will be universally multiplied by 200%.
The stat "Accuracy (medium)" will be universally multiplied by 200%.
The stat "Accuracy (long)" will be universally multiplied by 150%.
The stat "global work speed" will be universally multiplied by 150%.
The stat "shooting accuracy" will be universally multiplied by 150%.
Incident created:
-Enemy raid
Start with:
-Silver x1500
-Rice x1000
-Corn x1000
-Wood x1000
-Steel x1000
-Cloth x250
-Kibble x200
-Medicine x50
-Herbal medicine x50
-Bearskin button-down shirt x10
-Foxfur pants x10
-Uranium simple helmet x10
-Flak vest x10
-Hunting rifle x5
-Autopistol x5
-Plasteel knife x5
-Wooden bed x5
-Random pet x2
-Ship chunk x10
-Campfire