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PlanetsidePew (Continued)

Original mod by GarbageDayIsHereToStay [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1938353070]https://steamcommunity.com/sharedfiles/filedetails/?id=1938353070[/url] If the original author requests it, I will remove this update. -- 1.3: JecsTools, EnableOversizedWeapon, or Vanilla Expanded Framework is needed to render some guns at the size the original modder intended, but is no longer a hard requirement. (1.4 has this capability built-in) 1.3/1.4: Will use No Camera Shake Explosions (not required, intended by original mod) Not CE compatible. -- Original mod notes (1.1): PlanetsidePew coming at cha by means of your friend: "GarbageDayIsHereToStay" Guns are bundled in with the charge rifle research "Pulse charged munitions", made at the fabrication bench, and are mostly balanced towards higher rates of fire and longer burst sustain but lower bullet damage and accuracy when compared to base game guns. Weapons tend to fall along the lines of: TR weapons (Red/White) having the lowest bullet damage and accuracy but highest rate of fire NC weapons (Yellow/Blue) having high bullet damage, passable accuracy but lower fire rate VS weapons (Purple/Teal) having medium bullet damage but decent fire rate with high accuracy Version: TheThirdVersion ---------------------------------------------------------------------------- Added 2 different rocket launchers and 1 heavy laser equivalent Coloured explosions to match 'em Added jestools oversized weapons and reworked a few textures a bit. Lasher bullet redone to not look bad; Now looks like proper techno-sperm. Balanced the gun sounds better Some weapon rebalances also VS weapon injuries now will now leave burns Other texture retunings/colourings i forget the specifics just go play the mod already, stop reading this, go game gamer, carpa game