Seneschals are a variant of the Genie xenotype. They learn fast and have bonuses to Medical, Artistic, and Social skills. Seneschals suffer penalties to Mining, Construction, Crafting, and Melee Combat due to their low physical strength, and are sensitive to extreme temperatures.
This mod is intended to fill a gap in Biotech, which lacks a xenotype with bonuses to medical and artistic skills, in a vanilla-friendly manner.
This mod adds to faction defs so that Seneschals can spawn as part of generic Outlander groups, Pirate Wasters, the Empire, Space Refugees, The Orbital Trading Guild, Space Pirates, and Beggars.
Seneschals will not spawn as part of factions that only spawn a single xenotype such as the Impid/Neanderthal tribes, Yttakin pirates, and Pigskin outlanders. They also won't spawn as Ancient Soldiers, Gentle Tribes, or the Horax cultists. Seneschals currently cannot appear as part of shambler hordes.
My thanks to Rangelx97 from the Rimworld Mod Market Discord for the kind donation of the Seneschal Icon image.
COMPATIBILITY:
Only uses vanilla genes.
Does change factions defs so it might interact with mods that also change those.
Can be added mid-save safely.
Removing mid-save will likely throw errors if any current colonists or world pawns are Seneschals. Probably won't brick your save.