Adds protection against toxic fallout.
Both the gas mask and the gas mask helmet provide 50% protection against toxic and nuclear fallout. The helmet version provides the same protection as the vanilla verson depending on material, in addition to the effects of the gas mask. They both cause a slight shooting acuraccy penalty due to restricted view.
Great thanks to Kilian Kilmister's [KK] Gasmask (not updated for 1.0) for providing the basis for this mod. (Let me know if you update it and want me to take this one down.)
They require the Complex Clothing tech and are made at the machining table.
Can safely be added to save files. If you want to remove it, make sure you delete any work orders for this item on the machining table first.
Let me know if you run in to any trouble!
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1.62 Hotfix:
Added null checks to prevent errors when other mods call Pawn.GetGizmos() on pawns without initialized apparel or inventory.
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1.61 Hotfix
- Changed Harmony logic, no longer embedded, you need to get it to use the mod. (Reduce compatibility issues)
- Default mask wearing from inventory is now forced to wear to prevent the pawns picking up multiple masks when they are not wearing one. For best results: Set clothing policy: no masks, and then use the force wear behaviour when you click equip.
- Added Mod options page to disable the button logic if the mod is interfering with other mods. Use this to downgrade the mask to a "vanilla-like" item to solve mod conflicts, but you loose the button. Requires game restart to take effect.
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Updated to 1.6
THIS IS BIG! I've added buttons to toggle the mask on and off from the pawn menu. The masks can now be carried in inventory at all times (if you have space) and then immediately equipped if needed!
Stay prepared! EQUIP GAS MASKS!
(also bumped toxic resistance from 50% to 65%)
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Hotfix 1.51
Stat fix
UPDATED TO 1.5
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Hotfix 1.41
Stat fix
UPDATED TO 1.4!
Mask is now detatched and you can wear it with any helmet, using the Eyes layer. Removed the helmet and advanced helmet type as they are no longer needed.
Updated to match the new toxic sensistivity stat used by the game. Tweaked bodypartgroup covered by the mask.
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UPDATED TO 1.3
Added appropriate tech prerequisites for making the masks similar to the helmets they go with. The mask without helmet is now made at the tailoring bench. Increased draw size of the items on the ground.
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UPDATED!
Now you can survive the toxic AND radioactive fallout in style!
Added: As requested we now have a advanced helmet version as well! Time to go modern.
(Disclaimer) I wanted to use my gas masks with Rimatomics which uses the custom Radioactive stat. To achieve this I had to seed the stat as a dummy stat for anyone not running that mod, but it shouldn't affect anything else in the game. For anyone running Rimatomics, your HAZMAT options just became a bit more post-apocalyptic! :D
Updating the mod does not crash on testbed or my 40 mod save file so I think it should be savegame safe. Probably keep it in the same load order tho.
Cheers!