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PETA - Pipebomb-Enabled Throwable Animals

🐾💣 PETA — Pipebomb-Enabled Throwable Animals [b]Turn Knox County's wildlife into a walking arsenal.[/b] Strap pipe bombs to cows. Rig proximity mines on chickens. Send a deer charging into a zombie horde and watch the fireworks. PETA adds a complete animal-bomb system to Project Zomboid B42. Attach explosives to any animal, choose how they detonate, and use them as tactical weapons against the undead. Your survivor will have [i]feelings[/i] about it. 🎯 What You Can Do [list] [*] [b]Attach Explosives[/b] — Right-click any animal → "Add Bomb" → pick your explosive. A timed action plays while your survivor comes to terms with their life choices. [*] [b]Remote Detonation[/b] — Right-click any armed animal and blow it up on command. You are the finger on the button. [*] [b]Leeroy Jenkins Mode[/b] — Send the animal charging into zombies. Contact = detonation. Maximum chaos. "LEEROOY JENKINS!" [*] [b]Sensor Proximity Traps[/b] — Aerosol and smoke bombs detect nearby zombies and trigger automatically. Build a living perimeter defense. [*] [b]Player Commentary[/b] — Your survivor mutters darkly humorous lines about what they're doing. 35 unique lines across 3 categories. [/list] 💣 Bomb Types Bomb Trigger What It Does Pipe Bomb Proximity / Remote Classic explosion. Big blast, big knockback, HQ Explosion VFX. Molotov Proximity / Remote Incendiary blast. [i](Fire effects coming soon.)[/i] Aerosol Bomb Proximity / Remote Chemical blast on proximity trigger. Corridor defense. Smoke Bomb Proximity / Remote Smoke deployment. [i](Smoke effects coming soon.)[/i] 🗣️ Survivor Commentary Your survivor isn't a silent psychopath. They have [i]opinions[/i]. [i]"I used to love animals. I still do. Just... strategically."[/i][i]"This is definitely a war crime."[/i][i]"Good boy."[/i][i]"LEEROOY JENKINS!"[/i][i]"The silence after... that's the worst part."[/i] 18 attachment lines, 10 detonation lines, 7 Leeroy lines. Random selection with 8-second cooldown. Fully translatable. 🌐 Multiplayer Ready [list] [*] [b]Server-Authoritative[/b] — All damage calculated server-side. No client cheating. [*] [b]Per-Player Limits[/b] — Configurable bomb cap per player (default: 5). [*] [b]Ownership Enforcement[/b] — Only you can detonate your bombs. [*] [b]Held-Bomb Recovery[/b] — Pick up an armed animal? Bomb pauses and resumes when you put it down. [*] [b]Animals keep their bombs when put in and out of trailers[/b] — The trailer of Doom! [*] [b]Player Immunity[/b] — Explosions don't damage other players. [*] [b]Auto-Sync[/b] — Joining mid-game? You'll see all active armed animals immediately. [/list] 🎮 How to Install [list] [*] Subscribe to this mod on Steam Workshop. [*] Enable "PETA" in your game's mod options. [*] Start a new game or load an existing save. [*] Find an animal. Right-click. Make questionable choices. [/list] [b]Requirements:[/b] [list] [*] Project Zomboid Build 42+ [*] No other mod dependencies required [/list] ⚙️ Configuration Bomb behavior can be tweaked in-game through the PETA settings panel (accessible via the context menu when debug mode is on, or through mod options): [list] [*] [b]Bomb Power[/b] — Base explosion damage (default: 150) [*] [b]Bomb Range[/b] — Blast radius in tiles (default: 5) [*] [b]Bomb Beep[/b] — Enable/disable countdown beep sounds [*] [b]Max Bombs Per Player[/b] — Active bomb limit (default: 5) [*] [b]Leeroy Attraction Range[/b] — Zombie awareness range during Leeroy (default: 20) [/list] 🚧 Early Access — Known Limitations [b]This is an early version. Things that still need work:[/b] [list] [*] [b]Flame effects[/b] — Molotov detonates but doesn't spawn fire yet. [*] [b]Smoke effects[/b] — SmokeBomb detonates but no visual smoke cloud. [*] [b]Zombie sound attraction[/b] — Relies on client-side explosion SFX rather than server noise propagation. [*] [b]Leeroy pathfinding[/b] — Animals panic and flee; they don't actively hunt zombies. [/list] 📜 Credits [b]PETA[/b] — Pipebomb-Enabled Throwable Animals A Project Zomboid mod for Build 42. [i]The name "PETA" is used ironically and is not affiliated with People for the Ethical Treatment of Animals. No actual animals were harmed in the making of this mod. The digital ones, though? Totally their fault for standing near the C4.[/i]