You and a group of other wastelanders create a faction away from the last faction they where a part of getting destroyed and now you and the others need to bulid up a base and get ready for the fighting ahead and the fact not many factions like new ones.
Warning: Other factions will NOT like you that much at the start and getting them more
positive realtions will not be easy.
Your faction will be a New Hideout.
Start with 6 people, chosen from 8.
All characters have a 35% chance to start with trait: Psychopath
All characters have a 5% chance to start with alcohol.
Player starting characters have a 0% chance to start naked.
Player starting characters have a 100% chance to have their food set between 50% and 80%.
Start with research: Gunpowder
Start with research: Frontier weapons
Start with research: Plate armor
Start with research: Beer brewing
Start with research: Makeshift weapons
Incident created:
-Wanderer join
Incident(s) disabled:
-Orbital trader arrival
-Royal ascent
-Ship part crash (defoliator)
-Ship chunk drop
-Ship part crash (psychic)
-Mech cluster
-Journey offer
-Imperial deserter
-Imperial wimp
-Anima tree
-Resource pod crash
-Gauranlen pod sprout
-Transport pod crash
-Junk chunk drop
-Problem causer
-Tribute collector caravan arrival
Faction relation modifiers:
-All factions (Starting: -75 to -49, Natural: -40 to 25)
Start with:
-Muffalo x1
-Silver x600
-Wood x4000
-Component x40
-Makeshift pistol x3
-Makeshift rifle x2
-Makeshift shotgun
-IED trap x5
-Beer x4
-Wolfskin overalls x2
-Steel x300
-Fine meal x80
-Steel slag chunk x4
-Wooden bed x8
-Wooden chess table
-Wooden table (1x2) x2