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Wastelanders

You and a group of other wastelanders create a faction away from the last faction they where a part of getting destroyed and now you and the others need to bulid up a base and get ready for the fighting ahead and the fact not many factions like new ones. Warning: Other factions will NOT like you that much at the start and getting them more positive realtions will not be easy. Your faction will be a New Hideout. Start with 6 people, chosen from 8. All characters have a 35% chance to start with trait: Psychopath All characters have a 5% chance to start with alcohol. Player starting characters have a 0% chance to start naked. Player starting characters have a 100% chance to have their food set between 50% and 80%. Start with research: Gunpowder Start with research: Frontier weapons Start with research: Plate armor Start with research: Beer brewing Start with research: Makeshift weapons Incident created: -Wanderer join Incident(s) disabled: -Orbital trader arrival -Royal ascent -Ship part crash (defoliator) -Ship chunk drop -Ship part crash (psychic) -Mech cluster -Journey offer -Imperial deserter -Imperial wimp -Anima tree -Resource pod crash -Gauranlen pod sprout -Transport pod crash -Junk chunk drop -Problem causer -Tribute collector caravan arrival Faction relation modifiers: -All factions (Starting: -75 to -49, Natural: -40 to 25) Start with: -Muffalo x1 -Silver x600 -Wood x4000 -Component x40 -Makeshift pistol x3 -Makeshift rifle x2 -Makeshift shotgun -IED trap x5 -Beer x4 -Wolfskin overalls x2 -Steel x300 -Fine meal x80 -Steel slag chunk x4 -Wooden bed x8 -Wooden chess table -Wooden table (1x2) x2