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Faux Reach Weapons

NOTE: This is my first mod and basically the first time I've done coding This mod adds 4 "reach" weapons that you can put on your pawns. They are very dangerous when at the correct range, however once in melee they are significantly weaker. [u] These weapons are considered ranged weapons, so they use ranged skill. [/u] The 4 weapons are: [u] Sarissa [/u] A long spear used to stab people from a short distance. Damage: 24 Armor Penetration: 30% Range: 4 Tiles [u] Polehammer [/u] A hammer attached to a long pole that allows it to hit a target from a distance. Damage: 29 Armor Penetration: 75% Range: 3 Tiles Bonus: 150% Building Damage (I have no idea how this got here, but I will just roll with it) [u] Voulge (VFE Vikings Required) [/u] A heavy polearm designed for strong cuts that are capable of stunning one's enemies. Damage:29 Armor Penetration: 45% Range: 3 Tiles Bonus: Has a chance to stun enemies (50% Chance?) [u] Hoko (T's Samurai Faction Required) [/u] A polearm that could slash and stab people from a diststance. Damage: 13 Armor Penetration: 19% Range: 3 Tiles Bonus: Attacks twice [hr] FAQ Q: Ce Compatible? A: I don't know, but I'm fine with anyone patching it. Q: Is it compatible with other mods? A: It should be since it only adds weapons. Q: Does it spawn on NPCs A: It should spawn on most NPCs that can use them. Q: Why didn't you use halberd, yari, etc? A: I didn't want to step over other mods and create duplicates. Q: Are they unbalanced? A: Yes. Feel free to leave what I need to adjust in the suggestions discussion.