NOTE: This is my first mod and basically the first time I've done coding
This mod adds 4 "reach" weapons that you can put on your pawns. They are very dangerous when at the correct range, however once in melee they are significantly weaker.
[u] These weapons are considered ranged weapons, so they use ranged skill. [/u]
The 4 weapons are:
[u] Sarissa [/u]
A long spear used to stab people from a short distance.
Damage: 24
Armor Penetration: 30%
Range: 4 Tiles
[u] Polehammer [/u]
A hammer attached to a long pole that allows it to hit a target from a distance.
Damage: 29
Armor Penetration: 75%
Range: 3 Tiles
Bonus: 150% Building Damage (I have no idea how this got here, but I will just roll with it)
[u] Voulge (VFE Vikings Required) [/u]
A heavy polearm designed for strong cuts that are capable of stunning one's enemies.
Damage:29
Armor Penetration: 45%
Range: 3 Tiles
Bonus: Has a chance to stun enemies (50% Chance?)
[u] Hoko (T's Samurai Faction Required) [/u]
A polearm that could slash and stab people from a diststance.
Damage: 13
Armor Penetration: 19%
Range: 3 Tiles
Bonus: Attacks twice
[hr]
FAQ
Q: Ce Compatible?
A: I don't know, but I'm fine with anyone patching it.
Q: Is it compatible with other mods?
A: It should be since it only adds weapons.
Q: Does it spawn on NPCs
A: It should spawn on most NPCs that can use them.
Q: Why didn't you use halberd, yari, etc?
A: I didn't want to step over other mods and create duplicates.
Q: Are they unbalanced?
A: Yes. Feel free to leave what I need to adjust in the suggestions discussion.