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Techprints Are Relics

What is this mod?! What have you done?! Intended for use by ideologies that revere lost knowledge, this mod adds a new precept: "Techprint Significance." The default setting of Normal just gives the vanilla experience. When this is set to Holy, the act of applying a techprint will spawn a relic. Important bits [b]Q: Can I add this to an existing save?[/b] A: Yes, but note that this is normally gated behind a precept. To get around this, there's a mod setting to allow the behavior to be applied even when the precept is not applied. [b]Q: Will techprints from other mods get relics?[/b] A: Yes. [b]Q: Is this compatible with X mod?[/b] A: This mod works by injecting the relic creation into the apply techprint job's logic. As such, if X mod is injecting code into the same location there could be a conflict. Add a comment if you see something like this. [b]Q: Do you have other mods?[/b] A: Why, thank you for asking, hypothetical reader. * [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2682502725]Scenario Pawns and Corpses[/url], which allows new backstories and starting corpse options to be added to the scenario editor. * [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2682573155]Corpse Children[/url], a mod that allows pawns with a new trait to create new pawns from the dead as well as steal their body parts, traits, and skills. * [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2682647250]Bonded Leather[/url], a mod that allows (expensive) upgrading of leathers and wools. * [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2798851006]Kayesh's Standard Template Constructs[/url], a mod that adds STCs to the game in the form of new techprints. Get your banks of reliquaries ready, techpriest. [b]Q: Can I upload scenarios using this mod, can I add this mod to a mod pack, and/or can I create derived mods from this mod?[/b] A: Sure. I'd be interested to hear what you do with it.