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囚犯付费吃饭:重制版 (Prisoners Pay to E

生存是一种特权,而非权利。 Survival is a privilege, not a right. [hr] [i]"In the harsh reality of the Rim, charity is a luxury we cannot afford. Let the prisoners understand the weight of their existence through the dignity of labor—or the cost of their flesh."[/i] [i]“在边缘世界的残酷现实中,慈善是我们无法承受的奢侈品。让囚犯通过劳动的尊严来理解生存的分量——或者,用他们的血肉来偿还。”[/i] [hr] 📜 概述 | Overview [b]Prisoners Pay to Eat: Remake[/b] transforms your colony's detention center from a resource drain into a self-sustaining economic engine. This is not just a gameplay mechanic; it is a philosophy of management. By introducing the [b]"Meal Ticket"[/b] currency system, prisoners are integrated into your colony's economic cycle. They must generate value to sustain their biological needs. Failure to pay results in physical liquidation. [b]囚犯付费吃饭:重制版[/b] 将您的拘留中心从资源黑洞转化为自给自足的经济引擎。这不仅仅是一个游戏机制,更是一套管理哲学。 通过引入[b]“饭票”[/b]货币体系,囚犯被纳入了殖民地的经济循环。他们必须创造价值以维持其生理需求。无法支付账单者,将面临物理层面的资产清算。 [hr] 💎 核心机制 | Core Features 1. The Labor-Sustenance Cycle (劳动-生存循环) [list] [] [b]Earn to Live:[/b] Intelligent algorithms detect any productive labor (Vanilla or Modded) and award Meal Tickets based on work type and duration.[] [b]Dynamic Pricing:[/b] Set global meal prices or micro-manage individual rates for specific prisoners.[] [b]Labor Valuation:[/b] Customize wage multipliers. High-skill labor yields higher ticket returns. [/list] [list] [] [b]劳者得食:[/b] 智能算法自动检测任何生产性劳动(支持原版及模组),并根据工作类型和时长发放饭票。[] [b]动态定价:[/b] 制定全局餐费标准,或对特定囚犯进行微观定价管理。[] [b]劳动估值:[/b] 自定义工资倍率,高技能劳动将获得更高的饭票回报。 [/list] 2. Bio-Collateral Protocol (生物抵押协议) [list] [] [b]Debt Collection:[/b] When a prisoner is insolvent and malnourished, the system automatically initiates the "Asset Recovery Protocol."[] [b]Organ Liquidation:[/b] Non-vital organs are surgically harvested and converted into Meal Tickets to cover their debt.[] [b]Safety Thresholds:[/b] Configurable thresholds ensure prisoners are kept alive for future labor—or further harvesting. [/list] [list] [] [b]债务追偿:[/b] 当囚犯资不抵债且陷入营养不良时,系统将自动启动“资产回收协议”。[] [b]器官清算:[/b] 非致命器官将被手术摘除并折算为饭票,以偿还其债务。[] [b]安全阈值:[/b] 可配置的保护阈值,确保囚犯存活以供未来劳动——或进行下一次收割。 [/list] 3. Geopolitical Asset Management (地缘资产管理) [list] [] [b]Negotiation Table:[/b] Contact factions to demand food support payments for their captured members.[] [b]Human Asset Liquidation:[/b] Sell prisoners back to their factions for silver. Success rates depend on relations and pricing strategies.[] [b]Hostile Diplomacy:[/b] Negotiate even with enemies—high risk, high reward. [/list] [list] [] [b]谈判桌:[/b] 联系派系,要求为其被俘成员支付伙食保障金。[] [b]人力资产变现:[/b] 将囚犯出售给原派系换取白银。成功率取决于外交关系与定价策略。[] [b]敌对外交:[/b] 支持与敌对派系进行谈判——高风险,高回报。 [/list] 4. Social Ecology (社会生态) [list] [] [b]Internal Economy:[/b] Prisoners interact, beg, trade, or rob each other for tickets.[] [b]Hierarchy:[/b] A distinct social hierarchy forms based on ticket wealth. [/list] [list] [] [b]内部经济:[/b] 囚犯之间会发生乞讨、交易甚至抢夺饭票的行为。[] [b]阶级分化:[/b] 基于饭票财富,囚狱内将形成独特的社会阶级。 [/list] [hr] 🔧 高级联动 | Advanced Integration [b]Prison Labor:[/b] Seamless integration. Every tick of work contributes to their survival fund. 无缝集成。每一刻的劳动都在为他们的生存基金添砖加瓦。 [b]RJW & Brothel Colony:[/b] [list] [] [b]Service Economy:[/b] Fully supports the "Service" industry. Prisoners earn tickets through... specialized interactions.[] [b]Attribute Valuation:[/b] Beauty and Social skills directly impact service income and tips.[] [b]服务经济:[/b] 全面支持“服务”行业。囚犯可通过……特殊的互动赚取饭票。[] [b]属性估值:[/b] 美貌与社交技能直接影响服务收入与小费。 [/list] [hr] ⚙️ 2.0 重制版特性 | Remake Changelog [i]Rebuilt from the ground up for stability and performance.[/i] [i]为稳定性与性能而彻底重构。[/i] [list] [] 🚀 [b]Smart Detection:[/b] New algorithm detects work types from ANY mod, utilizing fallback mechanisms to ensure no labor goes unpaid.[] 📊 [b]Visualization:[/b] Added floating text indicators for income/expense (Configurable).[] 🛠️ [b]Debug Tools:[/b] Integrated debug mode for transparency and troubleshooting.[] ⚡ [b]Optimization:[/b] Significantly reduced performance overhead during tick checks. [/list] 感谢名单(制作,策划,测试等,名字无修改):AAA圣诞老鼠(不玩抽象),三无花夕,79450636(不如赤石),AexCalibur(西点大王),藕片Jun(Zipper),M.Burning,SAKURA,白笛,秋,yingxiongjun,主角光环,rotik,gemini3 pro,claude opus4.5