Brought to you by the exclusive Diamond Industries, the harmacy. Featuring poisons, medicines, and more, including antidotes.(note, medicines and antidotes are upcoming features). Though we now feature one antivenom, its more preventative.
For legal reasons, Diamond Industry executives require warnings informing users to not load poisons into the slot labeled poison, as that would create a chemical weapon.
Welcome to the Diamond Industry Harmacy Beta Release
Current features
Poison raiders. Some raiders will have poisons to their weapons.
Poison melee and ranged weapons. Poison consumed only on a hit. Automatically configured to use all weapons that are implemented correctly(in other words, should be cross mod compatible unless they did something weird)
Antivenom. Preventative more than curative, made of insect jelly, take it, and slash your toxic sensitivity in half.
New gui widget, under the assign tab, pick what poison a pawn should use, and they'll automatically apply it.
New toggle button for whether each hit should use poison. Turn it off for hunting or fighting mechanoids. Turn it on for battle.
Poison is consumed on a hit, make sure to keep stocked up.
Milk snakes for their venom.
Vanilla patched to use my poisons, cobras and venom implants have been swapped to use cobra venom and midnight murder respectively.
Three new poisons, Cobra Venom, Brick Knockout, and Midnight Murder.
*Cobra Venom is a potent poison which specializes in making everything worse. Causing necrosis in most open wounds, increasing the victims bleed rate, weakening most stats slightly, and rarely causing heart attacks. I've taken to calling this a support poison. It isn't likely to kill you directly, but it will make your situation much more deadly.
*Brick Knockout is an anesthetic, which confers primarily pain tolerance and a loss of consciousness. For those well versed in Rimworld...this might be sounding a bit familiar. This assists in capturing pawns.
*Midnight Murder is a combat poison through and through. It excels in downing pawns, painfully and dangerously.
Bug reports require a hugslib at minimum, as well as a description of the problem.
Suggestions for other mods for me to add compatibility with are welcome.
*If a race doesn't work for my mod, I can probably hand patch it
* I can add other mods poisons
*Or add my poisons to other entities.
*Or anything really. I'm open to ideas.
Pending features
*Ideology support
*Optimization and balance. I am welcome to feedback on both
Credit to Djeeshka for the harmroot plant's texture.
Thank you to Vex for the mod Preview
Discord [url=https%3A%2F%2Fdiscord.gg%2FFqVaCUdPeK]https://discord.gg/FqVaCUdPeK[/url]
Github [url=https%3A%2F%2Fgithub.com%2FMario55770%2FDiamond-Industries-Harmacy]https://github.com/Mario55770/Diamond-Industries-Harmacy[/url]
For other modders, just patch this onto your items and my mod should pick it up as a poison.
<modExtensions>
<li Class="DI_Harmacy.PoisonProps">
<!--This should be the hediff you want to apply-->
<poisonInflicts>DIH_SnakeVenom</poisonInflicts>
<!--Should the poison apply to the struck part-->
<applyToStruckPart>false</applyToStruckPart>
<!--How many of this item is required per charge. You can make it take ten to refill one charge, or just one, or whatever you want-->
<ammoCountPerCharge>1</ammoCountPerCharge>
<!--How many charges this should allow. I use five as a default, but it should work if you change it.-->
<maxCharges>5</maxCharges>
<!--What the assign menu should say for it. Use and the item label should be a decent idea. You should be able to delete this if you want.-->
<assignMenuLabel>Use snake venom</assignMenuLabel>
</li>
</modExtensions>