Gives armor a multiplier that scales linearly based on the durability of the armor (By default, 150% at max durability, 100% at 67%, 0% at 0%. Can be changed in settings). For armor that has no durability (eg bloat expanded warcaskets), the modifier will be between 100% and the modifier for armor with durability (By default, 125%). Also has a setting to allow you to set the armor cap to whatever you want, so long as it's between 100% and 500%. Might work, might not, idk.
Provisional title image, maybe.