Sharknado: RimWorld
"We can't just wait here for sharks to rain down on us."
Changes
- Brings back (better) tornados
- Adds sharks
Description
Adds Sharknados. They're a bit bitey. Really there's not much else to say.
Though, you should checkout the Mod Settings under Options to configure your Sharknado experience to your liking. Careful with "Sharknado is Life" -- it makes a single Sharknado event lag up any PC... Also you'll probably die.
Use debug mode's Execute Incident to SimCity up your base if you get bored. See how many sharknados it takes before the sharks win (crashing the game counts as a win).
I take no responsibility for lost bases or favorite hats.
Required Mods
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=818773962]Hugs Lib[/url]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1542399915]Swimming Kit[/url]
FAQ
[b]Is this save game compatible?[/b]
It can be added safely. Removal may cause issues with left-over sharks remains.
[b]Does this conflict with other mods?[/b]
It shouldn't. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1514853860]Disaster: Tornado[/url] works with this mod.
The Swimming Kit mod has more incompatibility chances with anything that modifies pathing search and terrain cost functions, but I'm not aware of any mods which do conflict.
[b]How in the name of all that is holy can Landsharks walk?[/b]
Carefully. Aim for the tails... or the jaws... Or get a bigger boat.
[b]How much alcohol went into making this?[/b]
[url=https%3A%2F%2Fxkcd.com%2F323%2F]Ballmer Peak[/url][xkcd.com]