New traits to spice up your rimworld playthrough
feel free to put any ideas in the comments!
new traits
Simple laborer: [PAWN_nameDef] excels at dumb labour. [PAWN_pronoun] can carry heavy things and clean up quickly. However, this comes at the cost of them refusing to do any skilled labour.
Sniper: [PAWN_nameDef] can stay very still for extended periods of time. This means [PAWN_pronoun] excels at long-range shooting. close range however may be an issue.
Outsider: [PAWN_nameDef] likes being outside. [PAWN_pronoun] excels at outside work.
Chemist: [PAWN_nameDef] has watched every episode of Breaking Bad. [PAWN_pronoun] also did chemistry degree. look [PAWN_pronoun] makes drugs realy fast.
Super scientist: [PAWN_nameDef] is just really good at science, for some reason. But [PAWN_pronoun] can't do dumb labor and a miss colored paper clip is enough to set them off.
Tank: [PAWN_nameDef] is built like a tank. [PAWN_pronoun] moves very slowly but takes very little damage
scout: [PAWN_nameDef] is built like a bird. [PAWN_pronoun] moves very quickly but takes extra damage
knight: [PAWN_nameDef] is skilled at close combat.
Right: [PAWN_nameDef] knows [PAWN_pronoun] is correct. [PAWN_pronoun] is not open to change. (wont change Ideology)
Trader: They can trade
Feel free to leave a comment I will try to get back to you.