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Evil Tactician's RimWorld Tweaks

[b]A set of toggable tweaks which enhance the vanilla experience.[/b] [img]https://i.imgur.com/lwZmzew.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2755174424]RimWorld 1.0-1.2 (Legacy) Version[/url] [url=http%3A%2F%2Fmanapool.co.uk%2Fdownloads%2FETRimWorldTweaksB19.zip]RimWorld B19 Version[/url][manapool.co.uk] [url=https://steamcommunity.com/workshop/filedetails/?id=2023507013][img]https://i.imgur.com/Fsy1p1D.png[/img][/url] [img]https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/master/Media/Badge_CE_compatible.png[/img] Included Tweaks [b]Medicine Production[/b] - Research Neutroamine, Luciferium and Glitterworld Medicine Crafting. - Neutroamine: 4 Psychoid leaves and 1 herbal medicine. (10 Medical) - Luciferium: 30 Psychoid leaves, 1 Plasteel and 3 Neutramine. (12 Medical) - Glitterworld Medicine x4: 4 Neutroamine, 1 Luciferium and 4 Medicine. (14 Medical) - Included Bulk Recipes to Craft Medicine, Luciferium and Neutroamine in stacks of 4. [b]Industrial Tweaks[/b] - Increased Steel from smelting slags. (50 up from 20) - Research Plasteel Refining. 10 Plasteel from 50 Steel and 15 Chemfuel at a smelter. [b]Kibble Bulk Production[/b] - Craft Kibble in stacks of 4. [img]https://i.imgur.com/oV4W1Zu.png[/img] [b]Power Usage Tweaks[/b] - Standard Lamp from 30 to 15. - Autodoor from 50 to 25. - Sun Lamp from 2900 to 1100. You can now power 1 Sunlamp with 1 Water Mill Generator. - Vanometric Cell from 1000 to 1500. [b]Room Size Tweaks[/b] - Room sizes more reasonable across the board. - Now brought in line with other mods which do the same. [b]Tribal Apparel[/b] - Fur Coat and Hat, for those very cold biomes. - Desert Robe and Wrap, for those very hot biomes. - Wolf Hood, Deer Hood, Megascarab Hood, Megaspider Hood and Spelopede Helm. - Each hood has role-specific bonuses for some tribal variety early game. - NEW: If you own Ideology, the tribal apparal can be picked when creating your Ideoligion. [b]NEW: Anima Tree Tweaks[/b] - Ability to Minify and Move the Anima Tree. [b]NEW: Hay Tweak[/b] - Hay will no longer spoil, but it will deteriorate when not roofed. [b]NEW: Royalty Hoods Tweak[/b] - Embroidered Hood which satisfies noble requirements. - Royalty Prestige Helmets have scaling Social and Negotiation Bonuses. [b]NEW: Muffalo Milk[/b] - Muffalo's can be milked again as it used to be in the past. [b]NEW: Practical Pemmican[/b] - 1 Pemmican counts as 1 portion, no more crafting or eating batches of 16 Pemmican. - Recipes and values tweaked accordingly, entirely vanilla friendly! [b]NEW: Sow Grass[/b] - Sow grass in growing zones. Useful in Animal Pens! Disabling Features All features of this mod can be disabled in-game. By default, all features are enabled. To change this, load RimWorld and go to: Options -> Mod Settings -> Vanilla Framework Expanded -> Toggable Patches Scroll until you find Evil Tactician's RimWorld Tweaks. Read the wording carefully, some of the patches disable specific functionality when [b]enabled[/b]. I've clearly labelled those and they all start with "Disable..." I apologise for any confusion, but that's how patches work. A restart of RimWorld is required for any changes to go into effect as the patches are loaded when the game is started. The safest way to disable any tweaks is to load RimWorld, change settings, restart RimWorld and then load your save. Any tweaks you were already using in your save may cause an error on loading, but most of my tweaks are save to disable or enable mid-save. As a rule of thumb, anything which starts with "Disable" will likely throw an error if you disable it when they were previously active in your save. Most of the ones for my mod are harmless and will go away if you save again - but I'd still recommend some common sense: - Remove bills from workbenches for any recipes you want to disable. - Remove items on the map if you're going to disable them. - At the very least remove them from pawns. Any of the tweaks which don't start with "Disable.." in the settings should be 100% safe to disable in on-going save. Is this safe to add to an ongoing save? ALL tweaks are safe to enable in an ongoing save, so you can add this mod to any of your ongoing games. If you plan on disabling some tweaks, I do recommend disabling tweaks [b]before[/b] loading your save. That way no data from those specific tweaks is added to your save. [b]Note on Pemmican[/b] If you have Pemmican stacks in your existing save before adding this mod, the game will throw an error when you load your save. Don't worry, this is is harmless as the game is simply adjusting your stacks down to the new limit of 10. If you don't want this, please ensure you go into the settings, disable the stack limit change and restart RimWorld prior to loading your save. If you [b]do[/b] want this tweak, just save the game and the new stack sizes will save. You won't get the error next time you load. What is this all about? This mod was originally created to suit my personal preferences. You can likely find mods which do similar things for most of the included tweaks, but I didn't want to download a ton of mods which make small changes, so over time I developed most of these myself instead. Whilst this mod should be compatible with most other mods, there is no point having two mods which modify exactly the same thing. As per the latest version, you can toggle each tweak on and off (requires a restart), thus eliminating all potential conflicts. I've already included patches for some other mods such as Combat Extended and FashionRimsta. DLC is optional and patches are included and automatically applied where required. Support the Mod Please leave a thumbs up and/or favourite the mod as it helps enormously. [img]https://i.imgur.com/fVVaDCS.gif[/img] Credits [url=https://steamcommunity.com/id/spoonshortage]spoonshortage[/url] - Tribal Apparal [url=https://steamcommunity.com/sharedfiles/filedetails/?id=745193823]Textures[/url]. (With Permission) [url=https://steamcommunity.com/profiles/76561198063663543]Diana (Kitty)[/url] - Tribal Hood [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1182575961]Textures[/url]. (With Permission) Changelog [i]See [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/1500293791]Change Notes[/url] for full list of changes[/i] 21-11-2022: 1.4 Compatible Release 22-02-2022: Integrated Practical Pemmican. 21-02-2022: Major Rewrite. Toggable Tweaks. 16-02-2022: Added additional tweaks. Published Legacy version. 21-07-2021: 1.3 Compatible Release 22-10-2020: Added Bulk Medicine x4 Recipe 12-08-2020: 1.2 Compatible Release 01-03-2020: 1.1 Compatible Release 21-10-2018: 1.0 Compatible Release 20-10-2018: Tribal Hoods Rebalance 24-09-2018: Added Bulk Recipes for Luciferium and Neutroamine. 08-09-2018: Numerous additions. (see [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/1500293791]change notes[/url]) 04-09-2018: Hotfix + Balance Changes 02-09-2018: Added Tribal Apparel 01-09-2018: Initial Release