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Entity-36572-B's assorted xenotypes

A collection of custom xenotypes I created and frequently play with. Includes some patches to spawn them into vanilla factions. The list may be extended later on. Currently included are: - Murkul A tribal equivalent to Genies with heritable genes, added to tribal factions. They feature high manipulation and good crafting and planting. Require beer to survive. - Shadower A medically oriented xenotype. Have everything to be the last man standing and the first to get back up and move fast. This comes at the cost of being bad at most other jobs, needing psychite to survive and being tortured artists (good at art and genetically depressed). - Greater Shadower A rarer variant of the Shadower. They have less negatives, but require hemogen. Notably they're capable of coagulating.