Biofactor: Mechanoid Girls
This mod adds many new humanoid types of mechanoids.
Are you tired of the large amount of meat that has accumulated after being attacked by giant insects? Or did the raid on your settlement end in total failure for the enemies? Do you have many useless prisoners left? Koribell Security Company, together with the friendly archotech "Exiled", offers you a range of solutions!
Use all the "extra" meat to produce biogel, a new material for creating MG line mechanoids. They don't require steel, components, plasteel, or special chips - all you need is some biogel and new cognitive cores. They are cheap and fast to produce, but be careful - their impact on the wealth of the settlement is very high.
Do you need more fighting power? Try to study and create archogel, a material for more powerful mechanoids. They are more expensive, more powerful, and more deadly. Their impact on the wealth of the settlement is even higher, but it's a reasonable price.
Q&A
Q: It's safe to add midgame?
A: Yes, but better not to delete it without something like Midsaver.
Q: Compability with...?
A: Must be compatible with almost anything, mod is purely xml.
Q: CE?
A: I don't play with CE, so answer is No.
Q: Will you add compability to...
A: Maybe.
Q: Is it balanced?
A: Honestly, not really. The mod is more designed to play along with hard mods.
Art and Xml code by me.
Old and abadoned version here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309862208]Mechanoid Girls[/url]
Future plans:
- More mechanitor implants;
- Some compabilities, I think;
- Turrets?
- More MGs;
- Abyss-type mechs, but, probably, as separate module.