ColdFusionReactor (Continued)
Original mod by Everdras
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=868833068]https://steamcommunity.com/sharedfiles/filedetails/?id=868833068[/url]
If the original author requests it, I will remove this update.
Cold Fusion Reactor (Continued) - different than this mod, does not require fuel
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2779039068]https://steamcommunity.com/sharedfiles/filedetails/?id=2779039068[/url]
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Another take on a cold fusion reactor. This one requires hydrogen as fuel, created at a drug lab from steel. While the reactors themselves won't explode, hydrogen will - big time. Store it safely!
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Original mod notes (0.16):
A cold fusion reactor for late-game power. Harness the power of the stars, without the real estate and safety headaches that usually come with owning a colossal sphere of hydrogen/helium plasma.
Features:
* Mod content is unlocked by researching the ship reactor research node.
* New Building: Cold Fusion Reactor. Requires 100 Plasteel, 25 Components. Produces 25000 power. Uses Hydrogen fuel.
* New Item: Hydrogen. Produced at a Drug Lab (it's the closest thing to a chemistry bench) from 2 Steel.
* Doesn't require a new save game.
The purpose of this mod is to alleviate the enormous fields of solar panels/wind turbines/fueled generators and batteries that plague very-late-game power management. In particular, I was annoyed with having to either dedicate a huge swathe of my map to solar panels or basically deforest the entire map in 1-year cycles to keep an enormous array of generators fed.