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PhunSprinters 2

[b]PhunSprinters 2[/b] the sequel to the Academy Award winning [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3532685233]PhunSprinters[/url]. PhunSprinters is the ultimate sprinter mod for Zomboid. PhunSprinters does [b]not[/b] simply add sprinters. It calculates [b]risk[/b] and that risk can change depending on [b]where you are, how long you’ve survived, the moon cycle, and the environment[/b]. 🧠 How Sprinter Risk Is Calculated [hr] Sprinter behaviour is determined by stacking modifiers in this order: [list] [*] Global Base Risk (in your settings) [*] Zone Override (if PhunZones 2 is installed) [*] Hours Discount (Ease-In) [*] Moon Phase Modifier [*] Darkness / Night Rules [*] Light Suppression [*] Final Sprinter Chance & Behaviour [/list] 🌑 Modes [hr] There are four different modes that determine when sprinters will run Mode Description [b]Always [/b] Sprinters will always run [b]Dusk till Dawn[/b] Sprinters will walk during daytime, but when the sun goes down, they run [b]When its too dark outside[/b] During the night or when weather reduces visibility, zeds will run (even if its daytime). [b]When its too dark around them[/b] This is the phunest option, but least performant. In this mode, sprinters will run if it ever gets too dark around them. In this mode, your flashlight becomes a critical part of gameplay. 🔦 Light Suppression (Flashlights Matter) [hr] When enabled, bright light can force sprinters to walk This creates emergent gameplay: [list] [*] Flashlights become tactical tools [*] Base lighting matters [*] Night travel becomes a risk vs reward decision [*] It brings some of the Phun of mode #4 to the other options (this option doesn't do anything if using Mode 4) [/list] ⚠️ Some limits exist to prevent performance issues in dense areas. ⏳Hours Discount (Difficulty Easing) [hr] The [b]Hours Discount[/b] slowly ramps difficulty over time. Instead of applying full risk immediately, sprinter chance increases gradually. Example: [list] [*] Zone Risk: 50% [*] Hours Discount: 100 [*] Player Hours: 50 [/list] ➡️ Effective Risk = 25% Risk increases linearly until the discount hours are reached. This is ideal for fresh servers, new characters, and multiplayer balance. 🌕 Moon Phase Modifiers [hr] Moon phases [b]multiply[/b] the current risk. Example: [list] [*] Zone Risk: 20% [*] Full Moon Modifier: 200 → will effectively double (200%) the risk to 40% [*] New Moon Modifier: 50 → will effectively half (50%) the risk to 10% [/list] Moon modifiers scale risk, they do not replace it. Unless you set it to 0, then it means there is no risk! Key differences to version 1 [list] [*] Support for PhunZones 2 [*] Removed requirements for dependencies (PhunZones and PhunLib are no longer required) [*] Unified the UI and core mods (UI is no longer a separate mod) [*] Drop B41 support (current version of PhunSprinters will continue to work for B41 but this greatly simplifies things) [*] Improve performance [*] Reduce amount of "Why they no sprint" moments [/list] [img]https://i.ibb.co/DZ7Vffn/Thumbs-Up.png[/img] More Phun Stuff [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3689006725][img]https://i.ibb.co/4ZLgMZ4m/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676252660][img]https://i.ibb.co/3mQpB8ST/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676251425][img]https://i.ibb.co/fYNn5BLC/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3623897097][img]https://i.ibb.co/mCv5kDgy/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676250472][img]https://i.ibb.co/svW9sVvK/preview.png[/img][/url] Coded with love for our awesome [url=https%3A%2F%2Fdiscord.gg%2Fv2USyAtP6q]PhunZoid[/url][discord.gg] community. [url=https%3A%2F%2Fgithub.com%2FPhunZoider%2FPhunSprinters]GitHub repo and more info[/url][github.com] Workshop ID: 3676252110 Mod ID: phunsprinters2