[b]PhunSprinters 2[/b] the sequel to the Academy Award winning [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3532685233]PhunSprinters[/url].
PhunSprinters is the ultimate sprinter mod for Zomboid. PhunSprinters does [b]not[/b] simply add sprinters.
It calculates [b]risk[/b] and that risk can change depending on [b]where you are, how long you’ve survived, the moon cycle, and the environment[/b].
🧠 How Sprinter Risk Is Calculated
[hr]
Sprinter behaviour is determined by stacking modifiers in this order:
[list]
[*] Global Base Risk (in your settings)
[*] Zone Override (if PhunZones 2 is installed)
[*] Hours Discount (Ease-In)
[*] Moon Phase Modifier
[*] Darkness / Night Rules
[*] Light Suppression
[*] Final Sprinter Chance & Behaviour
[/list]
🌑 Modes
[hr]
There are four different modes that determine when sprinters will run
Mode
Description
[b]Always [/b]
Sprinters will always run
[b]Dusk till Dawn[/b]
Sprinters will walk during daytime, but when the sun goes down, they run
[b]When its too dark outside[/b]
During the night or when weather reduces visibility, zeds will run (even if its daytime).
[b]When its too dark around them[/b]
This is the phunest option, but least performant. In this mode, sprinters will run if it ever gets too dark around them. In this mode, your flashlight becomes a critical part of gameplay.
🔦 Light Suppression (Flashlights Matter)
[hr]
When enabled, bright light can force sprinters to walk
This creates emergent gameplay:
[list]
[*] Flashlights become tactical tools
[*] Base lighting matters
[*] Night travel becomes a risk vs reward decision
[*] It brings some of the Phun of mode #4 to the other options (this option doesn't do anything if using Mode 4)
[/list]
⚠️ Some limits exist to prevent performance issues in dense areas.
⏳Hours Discount (Difficulty Easing)
[hr]
The [b]Hours Discount[/b] slowly ramps difficulty over time.
Instead of applying full risk immediately, sprinter chance increases gradually.
Example:
[list]
[*] Zone Risk: 50%
[*] Hours Discount: 100
[*] Player Hours: 50
[/list]
➡️ Effective Risk = 25%
Risk increases linearly until the discount hours are reached.
This is ideal for fresh servers, new characters, and multiplayer balance.
🌕 Moon Phase Modifiers
[hr]
Moon phases [b]multiply[/b] the current risk.
Example:
[list]
[*] Zone Risk: 20%
[*] Full Moon Modifier: 200 → will effectively double (200%) the risk to 40%
[*] New Moon Modifier: 50 → will effectively half (50%) the risk to 10%
[/list]
Moon modifiers scale risk, they do not replace it. Unless you set it to 0, then it means there is no risk!
Key differences to version 1
[list]
[*] Support for PhunZones 2
[*] Removed requirements for dependencies (PhunZones and PhunLib are no longer required)
[*] Unified the UI and core mods (UI is no longer a separate mod)
[*] Drop B41 support (current version of PhunSprinters will continue to work for B41 but this greatly simplifies things)
[*] Improve performance
[*] Reduce amount of "Why they no sprint" moments
[/list]
[img]https://i.ibb.co/DZ7Vffn/Thumbs-Up.png[/img]
More Phun Stuff
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3689006725][img]https://i.ibb.co/4ZLgMZ4m/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676252660][img]https://i.ibb.co/3mQpB8ST/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676251425][img]https://i.ibb.co/fYNn5BLC/preview.png[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3623897097][img]https://i.ibb.co/mCv5kDgy/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676250472][img]https://i.ibb.co/svW9sVvK/preview.png[/img][/url]
Coded with love for our awesome [url=https%3A%2F%2Fdiscord.gg%2Fv2USyAtP6q]PhunZoid[/url][discord.gg] community. [url=https%3A%2F%2Fgithub.com%2FPhunZoider%2FPhunSprinters]GitHub repo and more info[/url][github.com]
Workshop ID: 3676252110
Mod ID: phunsprinters2