Originally posted by [b]Loading tip[/b]:
Even serious setbacks don't mean the game has to end. Try playing out a lost battle - often the best stories come from the darkest situations.
Anyone ever read that tip after a devastating raid, infestation, etc and didnt quite believe it? You think, 'restarting is so much easier, why should i keep playing? i've taken so many losses this colony is essentially dead, it would take forever to get back to where my colony once was.'
[u]This mod is for you![/u]
[b]This mod adds colonist reinforcements, to help make coming back from losses more viable and less tedious.[/b]
[list]
[*] Everytime a decrease in colonist count is measured, a timer starts and the original number of colonists is recorded
[*] At the end of the timer, you'll receive colonists equal to the difference between your current colonist count and the colonist count you had at the start of the count
[*] Enable the timer being delayed when further colonist casualties are taken
[*] Settings can change how long the timer lasts, from a day to up to 2 ingame years, and how long the delay on death is. Dont like the default values? Change them to your liking!
[/list]
This means that, even if your colony has been reduced from 10 colonists to only 1, if your colony survives long enough, you will get reinforcements, and your colony can keep going.
Some notes:
Technically, you CAN imprison and sell all your colonists and then just get more back, while keeping the money. but you have to go a long while with less colonists, so its like an investment i guess, and not really an exploit.
This is my first mod, any feedback is much appreciated! message me at 123nick#1234 on discord. Ive done my best to test it and make sure it works but it might still have some bugs or things not quite right.
Many thanks to the rimworld mod wiki, and the rimworld discord server for helping me out all along the way.