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Witch's Factor Spreading - Manosaba Expansion

[hr][b]Mod Name:[/b] Witch's Factor Spreading - Magical Girl Witch Trials Expansion [hr][b]Introduction:[/b] Based on the concept of the "Witch Factor" from the game "Magical Girl's Witch Trial", this mod introduces a witch transformation mechanism driven by pawn's mood, along with technologies, rituals, and a new subhuman species related to the "narehate of a witch". Also, for some reason, the [b]Grand Witch[/b] has arrived on this rimworld to spread her witch's factor... [hr][b]Details:[/b] [b]- About "Witch's Factor" and transformation progress:[/b] This mod introduced a new mechanism evolving the witch transformation progress basing on the pawn's mood. When the progress reaches 100%, that pawn will transform into a so-called narehate, a creature with incredible self-healing and immortality, but hostile to every beings around it. However, a pawn turned into narahate can be cured using "UnnaturalHealing" etc. to gain a permanent buff. [b]- About the "narehate" of a witch:[/b] "Narehate" is what is left after a pawn was transformed by its witch's factor. While initially hostile to everything around it, you can temporarily control a narehate as a colonist, using a psychic ritual unlocked by a new Anomaly research project. A narehate colonist can do simple jobs, use melee weapons and wear armors. It also has some unique abilities. [b]- About the "Grand Witch":[/b] the [b]Grand Witch[/b] is still trying to spread her witch's factor around this rimworld. You will meet her during random visitor event at your colony. You can also summon her as a colonist from the "Witches' Sabbath" ritual. [hr][b]Compatibility:[/b] I have tested the mod in my 220+ mod list saves. This mod is known to be compatible with: Races added using Humanoid Alien Races (e.g. Ratkin, Milira, Kiiro, Moeloet); Mechanoid expansions like Glitterworld Destroyer 5, Mechanoids: Total Warfare; Vanilla Psycasts Expanded series and some other Vanilla Expanded mods; common QoL and optimisation mods, like RimHud, TD mods by Uuugggg etc. Additionally, basic animations have been added for weapons in this mod if you use the Melee Animatio. Facial Animation can be use together, but you have to manually change the additional FA face settings for pawns generated by this mod (namely, Yuki, the Grand Witch). [hr][b]DLC Dependencies:[/b] Mechanisms introduced by the mod highly rely on Anomaly and Royalty dlc, so it is IMPOSSIBLE to play without them. While possible without the Biotech dlc, it is recommended to have Biotech together for the gene-related contents. [hr][b]Bug Report:[/b] All texts other than the auto-generated dialogues for Yuki, the Grand Witch have been translated. Source Code can be viewed on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Furanv%2FManosabaExpansion%2F]Github[/url][github.com]. For any bugs or translation problems, you can simply comment below or report on Github. Like this mod? Please consider giving it a thumbs up—it helps other players notice it on the Workshop. [hr][b]Known Problems:[/b] - After changing language in game, textures of narehates may have some loading problem. This is automatically solved once restart the game. - Hair textures of Yuki Tsukishiro is not properly affected by some visual effects.