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RimRaces - Caerulean Race

[img]https://i.imgur.com/tE28cZ7.gif[/img] [img]https://i.imgur.com/LGS2J6p.png[/img] Adds the race of Caeruleans. Peaceful aliens who often live in tribal groups, preferring nature over the comforts of modern life. They have a better connection with nature than humans but their bodies are weaker, they don't make particularly good melee fighters. [b]Caerulean Alien Race Stats (compared to humans):[/b] [list] [*] MarketValue: 1500 [*] RoyalFavorValue: 2 [*] HungerRateMultiplier: 0.9 (only for v1.3) [*] CarryingCapacity: 50 [*] PsychicSensitivity: 1.2 [*] TameAnimalChance: 1.3 [*] TrainAnimalChance: 1.3 [*] PlantWorkSpeed: 1.3 [*] HuntingStealth: 1.3 [*] ButcheryFleshSpeed: 1.3 [*] baseBodySize: 0.9 [*] baseHealthScale: 0.95 [*] MoveSpeed: +0.10 [/list] [b]Additional Changes and Addons:[/b] [list] [*] They also have slightly reduced fist damage and cannot possess the Tough or Cannibal trait. [*] Because of their unique head shape, the race has its own texture for the power helmet which will automatically be applied if they are equipped with the vanilla power helmet. [*] They come with their own tribal faction entirely consisting of Caeruleans. They can also be spotted in other factions. For example as snipers for the pirate faction. If you have Vanilla Expanded Armours installed, some of these snipers will have full ghillie gear. [*] Besides factions you can also find them in-between your colonists, as wanderers, space refugees or slaves. [*] The mod also includes custom player factions if you want a new colony or tribe with only Caeruleans and don't want to reroll colonists. (you need to select this faction in the scenario editor) [*] If you use the Facial Animations mod a compatibility patch has been made by OdysseyLotus: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2863351007&searchtext=]https://steamcommunity.com/sharedfiles/filedetails/?id=2863351007&searchtext=[/url] [/list] [img]https://i.imgur.com/7816ipX.png[/img] [b]Code done by:[/b] ILuvSilicon [b]Art done by:[/b] DanDman68 [b]Additional C# Code:[/b] EpicGuru (RaceSpecificApparel), later updated by Taranchuk You can find me at the official Rimworld Mod Market discord server, where you can commission art, writing, code, or entire mods. If you want to give feedback or talk about the mod, you can visit the official Humanoid Alien Races discord. (don't be afraid to ping me, or DM me) [img]https://i.imgur.com/A3y4wTg.png[/img] [b]Is this compatible with CE or other mods?[/b] Yes, this mod is compatible with CE but there were no specific compatibilities made for other mods otherwise. [b]Is this mod safe to add into an existing playthrough?[/b] It should not break anything, but you won't get the faction unless you use a mod that allows you to add factions mid-game. (like Faction Control) [b]Will there be a biotech version with its own genes?[/b] No, for two reasons. First is that they are aliens, not xenos. Second is that I don't own the biotech dlc and can't make it.