[img]https://i.imgur.com/tE28cZ7.gif[/img]
[img]https://i.imgur.com/LGS2J6p.png[/img]
Adds the race of Cruttuns. Aliens who often live in tribal groups, and are more hostile towards others, while still being open to negotiations. They tend to be skilled craftsmen and make good workers. Due to their looks they are often discriminated and tend to not be trusted by others.
[b]Cruttun Alien Race Stats (compared to humans):[/b]
[list]
[*] MarketValue: 1500
[*] RoyalFavorValue: 2
[*] NegotiationAbility: 0.7
[*] TradePriceImprovement: 0.7
[*] SocialImpact: 0.7
[*] EatingSpeed: 0.8
[*] MiningSpeed: 1.3
[*] SmoothingSpeed: 1.3
[*] ConstructionSpeed: 1.3
[*] GeneralLaborSpeed: 1.3
[*] SmeltingSpeed: 1.3
[/list]
[b]Additional Changes and Addons:[/b]
[list]
[*] They come with their own tribal faction entirely consisting of Cruttuns. They can also be spotted in other factions. For example as mercenary gunners.
[*] Besides factions you can also find them in-between your colonists, as wanderers, space refugees or slaves.
[*] The mod also includes custom player factions if you want a new colony or tribe with only Cruttuns and don't want to reroll colonists.
(you need to select this faction in the scenario editor)
[*] If you use the Facial Animations mod a compatibility patch has been made by OdysseyLotus: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2863351007&searchtext=]https://steamcommunity.com/sharedfiles/filedetails/?id=2863351007&searchtext=[/url]
[/list]
[img]https://i.imgur.com/7816ipX.png[/img]
[b]Code done by:[/b] ILuvSilicon
[b]Art done by:[/b] DanDman68
You can find him and me at the official Rimworld Mod Market discord server, where you can commission art, writing, code, or entire mods.
If you want to give feedback or talk about the mod, you can visit the official Humanoid Alien Races discord. (don't be afraid to ping me, or DM me)
[img]https://i.imgur.com/A3y4wTg.png[/img]
[b]Is this compatible with CE or other mods?[/b]
Yes, this mod is compatible with CE but there were no specific compatibilities made for other mods otherwise.
[b]Is this mod safe to add into an existing playthrough?[/b]
It should not break anything, but you won't get the faction unless you use a mod that allows you to add factions mid-game. (like Faction Control)
[b]Will there be a biotech version with its own genes?[/b]
No, for two reasons. First is that they are aliens, not xenos. Second is that i don't own the biotech dlc and can't make it.